This course is designed for those interested to learn how to make low poly game characters using Blender3D.
Read more.Instructor
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev
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Who this course is for:
- Beginners who want to learn 3D modelling.
- Beginners who want to learn how to use Blender.
- Game developers who need art assets for a game.
What you’ll learn:
- Become familiar with the Blender interface
- Learn how to make low-poly art
- Draw 3D models of your choice for use in game development
Requirements:
- A computer capable of running Blender 2.78c or higher.
- Blender is free to download. Please download and install Blender before purchasing this course.
- Note that this course was recorded on a Mac.
Learn how to use Blender to make low-poly art. You draw 5 3D models of characters for use in game development or other creations of your choice.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you’re not an artist, you can make basic art models.
What is a Compact Course?
A Compact Course is designed to maximize efficiency and teach you a specific skill in an afternoon.
Rather than going through a long course for a long amount of time, this course gives you a visible accomplishment and new skill in a matter of hours.
Why take a Compact Course?
If you prefer a teaching style that is akin to a bootcamp but with less cramming and more focus on a clear learning goal, try this Compact Course.
When you have a free afternoon, spend it efficiently by learning a new skill that you can put on your resume, with a finished project you can add to your portfolio. Before you know it, your showcase will grow with all the projects that will have built up over time.
Taking daily steps to grow your toolkit will ensure that you remain a lifelong learner. As they say, there’s no such thing as a small step. Every action you take will impact the rest of your career.
Our Promise to You
By the end of this course, you will have learned how to create low poly game characters using Blender 3D.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about creating game characters in Blender3D.
Course Curriculum
Section 1 - Introduction | |||
Intro And Setting Changes | 00:00:00 | ||
Camera Controls | 00:00:00 | ||
Emulated Numbpad Camera | 00:00:00 | ||
Basic Object Manipulation | 00:00:00 | ||
Frequently Used Tools | 00:00:00 | ||
Mirror Modifier | 00:00:00 | ||
Section 2 - Buildings | |||
Low Poly Character Models: Part 1 | 00:00:00 | ||
Low Poly Character: Part 2 And 3 | 00:00:00 | ||
Character Base Build | 00:00:00 | ||
Military Character Clothes | 00:00:00 | ||
Military Character Basic Rig | 00:00:00 | ||
Spartan Character Base Build | 00:00:00 | ||
Spartan Character Clothes | 00:00:00 | ||
Spartan Character Cloth Effects | 00:00:00 | ||
Female Body Build | 00:00:00 | ||
Female Spartan Clothes | 00:00:00 | ||
Spartan Pose | 00:00:00 | ||
Spartan Clothes Fix | 00:00:00 | ||
Female Spartan Bones | 00:00:00 | ||
Female Spartan Bones: Cont’d | 00:00:00 | ||
Crusader Body: Part 1 | 00:00:00 | ||
Crusader Body: Part 2 | 00:00:00 | ||
Crusader Body: Part 3 | 00:00:00 | ||
Samurai Body: Part 1 | 00:00:00 | ||
Samurai Body: Part 2 | 00:00:00 | ||
Samurai Body: Part 3 | 00:00:00 | ||
Samurai Body: Part 4 | 00:00:00 | ||
Samurai Soldier Conehat | 00:00:00 | ||
Samurai Soldier Top Knot | 00:00:00 | ||
Source Files | 00:00:00 |