About This Course
Who is the target audience?
- Java developers
What will I learn?
- Java Swing framework
- How to write GUI applications in Java
What are the requirements?
- Good knowledge of Java Standard Edition
- Knowing the MySQL would be helpful
- HTML and CSS
In this course, you will adopt techniques to help you build a graphical user interface, more specifically a GUI, with the Java programming language and SWING library. For the development of a graphical user interface, the most important are the operating systems Apple Macintosh and Microsoft Windows. Thanks to them, the graphical user interface succeeded in completely replacing previously impractical textual interfaces that were complicated for efficient use.
The course is split into four sections. In the first part of the course you’ll have the chance to find out what a Graphical User Interface is and when it’s used.
After this, you’ll also learn everything you need about its AWT and SWING libraries. The second section is dedicated to the basics of SWING components. You’ll get a complete picture of the classes JLabel, JButton and JTextComponent, but also about what and how simple and stylized control texts are used. You’ll also get acquainted with other classes such as JToggleButton, JDialog, JColorChooser and JFileChooser. You’ll be trained to print text as well as handling SWING controls using the NetBeans GUI Builder.
The third section will focus on SWING events. During these lectures, you’ll see how to create event classes and interfaces for their listeners.
After that, you’ll be looking at a lesson that’ll talk about connecting to the MySQL database through NetBeans. You’ll then work on SWING’s competing programming, while the last part of this study unit will deal with the use of actions and JSwing timer classes.
Finally, through the final section you’ll deal with advanced SWING components, that is, by using focus and linking controls, as well as connecting through binding methods.
This course is designed for beginners or programmers who have intermediate knowledge about Swing. We have a specific way of teaching, so please first look at free lessons and if you like it, then buy this course.
Our Promise to You
By the end of this course, you will have learned how to build a graphical user interface or GUI with Java Swing.
30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about building graphical user interface with Java Swing.
|Section 1 - Let's Start|
|Introduction To Swing||00:00:00|
|Work With Swing In NetBeans||00:00:00|
|JLabel And JButton||00:00:00|
|Controls For Text Manipulation||00:00:00|
|Creating User Control (Bean)||00:00:00|
|Swing Event Listeners||00:00:00|
|Mapping And Linking (ORM And Binding)||00:00:00|
|Thread In Swing||00:00:00|
|Action And Timer||00:00:00|
|Look And Feel||00:00:00|
|Drag And Drop||00:00:00|
|JProgressBar And JSlider||00:00:00|
|Toolbar And Tooltip||00:00:00|
|System Tray And Splash Screen||00:00:00|