About This Course

If you’re as nostalgic for the classic Super Mario as we are, join us in this course!

Learn to make a 2D platform runner game. Design and implement power-ups, enemies, game characters, and backgrounds. We interweave theory with practical examples so that you learn by doing. This course will teach you how to build a Super MARLO Runner game with Unity®.

This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.

Furthermore, you will learn everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at your own convenient pace.

This course is project-based. You will not learn a bunch of useless coding practices.

At the end of this course, you will have an AWESOME game to use in your portfolio.

Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

All source code and art assets are included with your purchase.

What are the requirements?

  • Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
  • This course was recorded on a Mac, but you can use a PC.

What will I learn?

  • Build a Classic 2D Marlo Bros game in Unity®
  • Learn the fundamentals of game design.
  • Create game art in Photoshop.
  • Code in C#.
  • Add sound effects to a game.

Who is the target audience?

  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.

Our Promise to You

By the end of this course, you will have learned how to make a classic 2D platformer game using Unity.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about building and designing classic 2D games with Unity.

Course Curriculum

Section 1 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Assets Store 00:00:00
Section 2 - Introduction To Coding In Unity
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 3 - Introduction To Inputs In Unity
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Camera 00:00:00
Section 4 - Introduction To Prefabs In Unity
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effect 00:00:00
Adding Explosion Effects 00:00:00
Section 5 - Starting The Project In Unity
Organizing The Project 00:00:00
Preparing The Player 00:00:00
Walking And Jumping 00:00:00
Raycasting 00:00:00
Raycast Precision 00:00:00
Making The Camera Follow 00:00:00
Coins 00:00:00
User Interface 00:00:00
Events 00:00:00
Simple Enemy 00:00:00
Enemy Walking Paths 00:00:00
Jumping Over Enemies 00:00:00
Making A Shell Enemy 00:00:00
Shell Bouncing 00:00:00
Pipe Enemy 00:00:00
Blocks 00:00:00
Making Powerups 00:00:00
Powerup Feedback 00:00:00
Setting Up A Win And Lose 00:00:00
Section 6 - Introduction To Photoshop
Build A New File 00:00:00
Navigational Controls 00:00:00
Basic Tools Rundown 00:00:00
Basic Tools Usages 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers (Part 1) 00:00:00
Adjustment Layers (Part 2) 00:00:00
Adjustment Layers (Part 3) 00:00:00
Transform Tool 00:00:00
Transforms Tool (cont’d) 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
Photoshop Fun Continued 00:00:00
Ruler Usage 00:00:00
Section 7 - Art Asset Creation (Photoshop Projects)
Old and New Project Interface 00:00:00
Project Set Up 00:00:00
Brick Block Asset 00:00:00
Coin Block Asset 00:00:00
Pipe Asset 00:00:00
Background Objects 00:00:00
Checkpoint Flag 00:00:00
End House 00:00:00
Castle 00:00:00
Power Block 00:00:00
Foundation Block 00:00:00
Shell Enemy 00:00:00
Shroom Enemy 00:00:00
Powerup Shroom 00:00:00
Plant Enemy 00:00:00
Marlo 00:00:00
Section 8 - Art Asset Animation (Photoshop Projects)
Animation Setup 00:00:00
Shroom Animation 00:00:00
Shell Enemy Animation 00:00:00
Marlo Idle 00:00:00
Marlo Running Animation 00:00:00
Marlo Running Animation Continued 00:00:00
Section 9 - Finishing The Game In Unity (Project)
Importing Art 00:00:00
Background Setup 00:00:00
Infinite Background 00:00:00
Game Element 00:00:00
Integrating Blocks 00:00:00
Adjustments 00:00:00
Finish Line 00:00:00
Enemy Animation 00:00:00
Player Animation 00:00:00
Block Collision Adjustment 00:00:00
Section 10 - Finalizing Features (Unity Project)
Physics Adjustment 00:00:00
Audio: Integrating Sound Effects 00:00:00
Challenge Time! 00:00:00
Section 11 - Project Resources
Art Assets And Source Code 00:00:00
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