Take control of your creativity with this modeling Unreal Engine 5 tutorial. Model smarter and faster inside the engine itself! Start Today! Read more.
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Who this course is for:
- Beginner artists eager to learn how to create 3D models directly inside Unreal Engine 5
- Experienced modelers looking to integrate modeling in Unreal Engine into their pipeline to eliminate the need for multiple applications and speed up workflow
- Developers and creators who want to enhance their creative freedom by modeling seamlessly within the engine
What you’ll learn:
- How to model efficiently using Unreal Engine 5 built-in features
- Techniques for Poly Editing, Editing Normals, Booleans, Transform Tools, Deformations, Sculpting, and UV Mapping
- Real-world skills by building a detailed medieval tower project from start to finish
- Best practices to maximize creativity and productivity inside Unreal Engine without relying on external 3D modeling software
Requirements:
- A basic understanding about Unreal Engine, 3D modeling, or programming
- Unreal Engine 5.5 or above installed on your computer
Shape Your Vision: Fast-Track Your 3D Modeling Skills Using Unreal Engine 5 Built-In Features!
Expand your capabilities inside Unreal Engine 5 with its powerful native modeling tools!
Instead of constantly switching between different 3D modeling applications, you’ll learn how modeling in Unreal Engine 5 can save you hours of repetitive work and significantly boost your creative output.
We’ll explore essential modeling features including:
- Poly Editing: Shape and refine your models with precision.
- Editing Normals: Control how light interacts with surfaces.
- Booleans: Combine and subtract meshes for complex shapes.
- Transform and Deformation Tools: Fine-tune geometry quickly.
- Sculpting and UV Mapping: Enhance realism and prepare assets for texturing.
You’ll immediately apply your skills by constructing a medieval tower, a project carefully chosen to give you practical experience applicable to games, environments, and cinematic scenes.
As Unreal Engine continues to evolve, staying up-to-date with its modeling capabilities gives you a major edge. This course ensures you are ready to take advantage of new features, saving time and unleashing more creative possibilities than ever before.
Whether you are following an Unreal Engine 5 tutorial for the first time or looking to deepen your expertise, this course delivers actionable skills and knowledge trusted by industry professionals.
Explore My Courses and Take Your Game Development Skills Into The Top!
Our Promise to You
By the end of this course, you will have learned about Modeling In Unreal Engine 5.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.Â
Keep Learning and Head to Our modeling in unreal engine Posts For More Actionable Tips and Advanced Strategies!
Course Curriculum
Section 1 - Modeling Basics | |||
Viewport Navigations | 00:00:00 | ||
Creating Primitives | 00:00:00 | ||
The Cube Grid | 00:00:00 | ||
Creating Primitives Drawing | 00:00:00 | ||
Polygroup Editing | 00:00:00 | ||
Editing Edges | 00:00:00 | ||
Editing Triangles | 00:00:00 | ||
Important Mesh Edit Operations | 00:00:00 | ||
Subdivisions | 00:00:00 | ||
Section 2 - Deform Tools | |||
Booleans | 00:00:00 | ||
Poly Cut And Mesh Cut | 00:00:00 | ||
Mirror And Trim Tools | 00:00:00 | ||
Sculpting Tools | 00:00:00 | ||
Smooth And Offset | 00:00:00 | ||
Warp And Lattice | 00:00:00 | ||
Displacement | 00:00:00 | ||
Section 3 - UV And XForm Tools | |||
XForm Tools | 00:00:00 | ||
Pattern Tools And Merge | 00:00:00 | ||
UV Tools Part 1 | 00:00:00 | ||
UV Tools Part 2 | 00:00:00 | ||
Section 4 - Modeling A Tower | |||
Modeling The Tower Base | 00:00:00 | ||
Adding Deformers | 00:00:00 | ||
Using Extrude To Model More Complex Shapes | 00:00:00 | ||
Modeling A Door | 00:00:00 | ||
Creating The Roof Support | 00:00:00 | ||
Adding Textures | 00:00:00 | ||
Texturing The Roof | 00:00:00 | ||
Texturing The Door | 00:00:00 | ||
Adding Displacement Details | 00:00:00 | ||
Fixing Intersections With Booleans | 00:00:00 | ||
Fixing The Bottom Part Of The Tower | 00:00:00 | ||
Using Booleans To Create Windows | 00:00:00 | ||
Using Modeling Tools To Fix The Window Depth | 00:00:00 | ||
Adding Details To The Roof | 00:00:00 | ||
Wrapping Up | 00:00:00 | ||
Quiz | Unlimited |
About This Course
Who this course is for:
- Beginner artists eager to learn how to create 3D models directly inside Unreal Engine 5
- Experienced modelers looking to integrate modeling in Unreal Engine into their pipeline to eliminate the need for multiple applications and speed up workflow
- Developers and creators who want to enhance their creative freedom by modeling seamlessly within the engine
What you’ll learn:
- How to model efficiently using Unreal Engine 5 built-in features
- Techniques for Poly Editing, Editing Normals, Booleans, Transform Tools, Deformations, Sculpting, and UV Mapping
- Real-world skills by building a detailed medieval tower project from start to finish
- Best practices to maximize creativity and productivity inside Unreal Engine without relying on external 3D modeling software
Requirements:
- A basic understanding about Unreal Engine, 3D modeling, or programming
- Unreal Engine 5.5 or above installed on your computer
Shape Your Vision: Fast-Track Your 3D Modeling Skills Using Unreal Engine 5 Built-In Features!
Expand your capabilities inside Unreal Engine 5 with its powerful native modeling tools!
Instead of constantly switching between different 3D modeling applications, you’ll learn how modeling in Unreal Engine 5 can save you hours of repetitive work and significantly boost your creative output.
We’ll explore essential modeling features including:
- Poly Editing: Shape and refine your models with precision.
- Editing Normals: Control how light interacts with surfaces.
- Booleans: Combine and subtract meshes for complex shapes.
- Transform and Deformation Tools: Fine-tune geometry quickly.
- Sculpting and UV Mapping: Enhance realism and prepare assets for texturing.
You’ll immediately apply your skills by constructing a medieval tower, a project carefully chosen to give you practical experience applicable to games, environments, and cinematic scenes.
As Unreal Engine continues to evolve, staying up-to-date with its modeling capabilities gives you a major edge. This course ensures you are ready to take advantage of new features, saving time and unleashing more creative possibilities than ever before.
Whether you are following an Unreal Engine 5 tutorial for the first time or looking to deepen your expertise, this course delivers actionable skills and knowledge trusted by industry professionals.
Explore My Courses and Take Your Game Development Skills Into The Top!
Our Promise to You
By the end of this course, you will have learned about Modeling In Unreal Engine 5.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.Â
Keep Learning and Head to Our modeling in unreal engine Posts For More Actionable Tips and Advanced Strategies!
Course Curriculum
Section 1 - Modeling Basics | |||
Viewport Navigations | 00:00:00 | ||
Creating Primitives | 00:00:00 | ||
The Cube Grid | 00:00:00 | ||
Creating Primitives Drawing | 00:00:00 | ||
Polygroup Editing | 00:00:00 | ||
Editing Edges | 00:00:00 | ||
Editing Triangles | 00:00:00 | ||
Important Mesh Edit Operations | 00:00:00 | ||
Subdivisions | 00:00:00 | ||
Section 2 - Deform Tools | |||
Booleans | 00:00:00 | ||
Poly Cut And Mesh Cut | 00:00:00 | ||
Mirror And Trim Tools | 00:00:00 | ||
Sculpting Tools | 00:00:00 | ||
Smooth And Offset | 00:00:00 | ||
Warp And Lattice | 00:00:00 | ||
Displacement | 00:00:00 | ||
Section 3 - UV And XForm Tools | |||
XForm Tools | 00:00:00 | ||
Pattern Tools And Merge | 00:00:00 | ||
UV Tools Part 1 | 00:00:00 | ||
UV Tools Part 2 | 00:00:00 | ||
Section 4 - Modeling A Tower | |||
Modeling The Tower Base | 00:00:00 | ||
Adding Deformers | 00:00:00 | ||
Using Extrude To Model More Complex Shapes | 00:00:00 | ||
Modeling A Door | 00:00:00 | ||
Creating The Roof Support | 00:00:00 | ||
Adding Textures | 00:00:00 | ||
Texturing The Roof | 00:00:00 | ||
Texturing The Door | 00:00:00 | ||
Adding Displacement Details | 00:00:00 | ||
Fixing Intersections With Booleans | 00:00:00 | ||
Fixing The Bottom Part Of The Tower | 00:00:00 | ||
Using Booleans To Create Windows | 00:00:00 | ||
Using Modeling Tools To Fix The Window Depth | 00:00:00 | ||
Adding Details To The Roof | 00:00:00 | ||
Wrapping Up | 00:00:00 | ||
Quiz | Unlimited |