About This Course
In this course, you learn how to build a Ninja game for mobile using Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First, you design the game and its functionality in Unity. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity.
Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too
This course is targeted towards anyone who wants to learn game development. Our primary target students are complete beginners. But if you already know how to use Unity or Blender, you can still benefit from taking this course.
What programs do I need?
To follow along with these tutorials, you will need the following programs: Blender v2.78c or higher (for 3D modeling and texturing) and Unity v5.4.3f1 (for game set-up and coding).
Blender and Unity are free to download. Please download and install Unity3D and Blender before purchasing this course. This course was recorded on a Mac computer, but you can use Unity and Blender on a PC.
Our Promise to You
By the end of this course, you will have learned how to make a mobile survival game using Unity and Blender.
30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about building a mobile ninja survival game using Unity and Blender.
|Section 1 - Let's Make Some Games|
|Download Blender And Unity3D||00:00:00|
|Section 2 - Introduction To Unity|
|Moving A Cube||00:00:00|
|Section 3 - Introduction To Coding|
|Section 4 - Introduction To Inputs|
|Moving A Player||00:00:00|
|Section 5 - Introduction To Prefabs|
|Introduction To Prefabs||00:00:00|
|Adding Explosion Effects||00:00:00|
|Section 6 - Jumpers|
|Setting Up The Project||00:00:00|
|Building A Simple Scene||00:00:00|
|Jumping Enemy Movement||00:00:00|
|Killing The Player||00:00:00|
|End Game Messages||00:00:00|
|Section 7 - Adding More Functionality|
|Dynamically Adding The enemy||00:00:00|
|Game Mode Switch||00:00:00|
|Setting Up The Rolling Enemy||00:00:00|
|Rolling Enemy Movement||00:00:00|
|Killing The Player||00:00:00|
|Section 8 - Enemy Logic|
|Creating The Bouncing Enemy||00:00:00|
|Moving The Bouncing Enemy||00:00:00|
|Section 9 - Designing The Game|
|Designing The Crawlers||00:00:00|
|Crawling Enemy Movement||00:00:00|
|Finishing The Jumping Logic||00:00:00|
|Section 10 - Turrets|
|Designing The Turret||00:00:00|
|Section 11 - Game Logic|
|Preparing The Game Logic||00:00:00|
|Destroying The Targets||00:00:00|
|Section 12 - Configuring The Player|
|Configuring The Player||00:00:00|
|Designing The Enemy||00:00:00|
|Section 13 - Endless Mode|
|Setting Up Endless Mode||00:00:00|
|Refactoring The Spawn Logic||00:00:00|
|Section 14 - Menu And Level Design|
|Building The Menu Scene||00:00:00|
|Losing The Game||00:00:00|
|Setting Endless Mode||00:00:00|
|Section 15 - Introduction To Blender|
|Introduction To Blender||00:00:00|
|Section 16 - Background Art|
|Section 17 - Game Assets|
|Double Rolling Enemies||00:00:00|
|Turret Enemy 1||00:00:00|
|Turret Enemy 2||00:00:00|
|Player Ninja Character||00:00:00|
|Enemy Ninja Character||00:00:00|
|Section 18 - Finalizing The Art|
|Assets Toon Shading||00:00:00|
|Section 19 - Integrating The Art|
|Playing From The Game Scene||00:00:00|
|Integrating Jumper Art||00:00:00|
|Integrating The Roller Art||00:00:00|
|Integrating Roller Art (Con’t)||00:00:00|
|Integrating The Crawler||00:00:00|
|Integrating The Turret Model||00:00:00|
|Aiming The New Turret||00:00:00|
|Integrating The Target Enemies||00:00:00|
|Integrating The Flying Enemy Art||00:00:00|
|New Player Art||00:00:00|
|Integrating The Dojo||00:00:00|
|Adjusting The Interface||00:00:00|
|Section 20 - Source Code And Assets|
|Source Code And Assets||00:00:00|