About This Course

In this course, you learn how to build a Ninja game for mobile using Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.

First, you design the game and its functionality in Unity. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.

Why Unity?

Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity.

Why Blender?

Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

Is this course for me?

Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too

This course is targeted towards anyone who wants to learn game development. Our primary target students are complete beginners. But if you already know how to use Unity or Blender, you can still benefit from taking this course.

What programs do I need?

To follow along with these tutorials, you will need the following programs: Blender v2.78c or higher (for 3D modeling and texturing) and Unity v5.4.3f1 (for game set-up and coding).

Blender and Unity are free to download. Please download and install Unity3D and Blender before purchasing this course. This course was recorded on a Mac computer, but you can use Unity and Blender on a PC.

Our Promise to You

By the end of this course, you will have learned how to make a mobile survival game using Unity and Blender.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about building a mobile ninja survival game using Unity and Blender.

Course Curriculum

Section 1 - Let's Make Some Games
Download Blender And Unity3D 00:00:00
Gameplay 00:00:00
Section 2 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 3 - Introduction To Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 4 - Introduction To Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Cameras 00:00:00
Section 5 - Introduction To Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effect 00:00:00
Adding Explosion Effects 00:00:00
Section 6 - Jumpers
Setting Up The Project 00:00:00
Building A Simple Scene 00:00:00
Percentage Coordinates 00:00:00
Clicking Variation 00:00:00
Player Movement 00:00:00
Orthographic Camera 00:00:00
Jumping Enemy 00:00:00
Jumping Enemy Movement 00:00:00
Killing The Player 00:00:00
Canvas 00:00:00
End Game Messages 00:00:00
Section 7 - Adding More Functionality
Reusability 00:00:00
Dynamically Adding The enemy 00:00:00
Game Mode Switch 00:00:00
Setting Up The Rolling Enemy 00:00:00
Rolling Enemy Movement 00:00:00
Enemy Positions 00:00:00
Killing The Player 00:00:00
Depth Range 00:00:00
Horizontal Range 00:00:00
Section 8 - Enemy Logic
Creating The Bouncing Enemy 00:00:00
Moving The Bouncing Enemy 00:00:00
Diagonal Movement 00:00:00
Movement Flip 00:00:00
Initial Angle 00:00:00
Enemy Collision 00:00:00
Multiple Bouncer 00:00:00
Depth Walls 00:00:00
Section 9 - Designing The Game
Designing The Crawlers 00:00:00
Crawling Enemy Movement 00:00:00
Player’s Rotation 00:00:00
Jumping Force 00:00:00
Finishing The Jumping Logic 00:00:00
Spawning Crawler 00:00:00
Section 10 - Turrets
Designing The Turret 00:00:00
Turret States 00:00:00
Turret Movement 00:00:00
Smooth Aiming 00:00:00
Aiming 00:00:00
Section 11 - Game Logic
Preparing The Game Logic 00:00:00
Raycasts 00:00:00
Shooting Weapons 00:00:00
Aiming Improvements 00:00:00
Targets 00:00:00
Shooting Player 00:00:00
Destroying The Targets 00:00:00
Section 12 - Configuring The Player
Configuring The Player 00:00:00
Moving Up 00:00:00
Jetpack Thrusters 00:00:00
Designing The Enemy 00:00:00
Wave Pattern 00:00:00
Spawning Enemies 00:00:00
Section 13 - Endless Mode
Setting Up Endless Mode 00:00:00
Highschores 00:00:00
Refactoring The Spawn Logic 00:00:00
Increasing Difficulty 00:00:00
Bouncer Difficulty 00:00:00
Crawler Difficulty 00:00:00
Turrets Difficulty 00:00:00
Targets Difficulty 00:00:00
JetPack Difficulty 00:00:00
Section 14 - Menu And Level Design
Building The Menu Scene 00:00:00
Level Selection 00:00:00
Level Picker 00:00:00
Losing The Game 00:00:00
Level Parameters 00:00:00
Setting Difficulties 00:00:00
Setting Endless Mode 00:00:00
Section 15 - Introduction To Blender
Introduction To Blender 00:00:00
Section 16 - Background Art
Floors 00:00:00
Walls 00:00:00
Section 17 - Game Assets
Bouncing Enemy 00:00:00
Rolling Enemy 00:00:00
Double Rolling Enemies 00:00:00
Crawler Enemy 00:00:00
Turret Enemy 1 00:00:00
Turret Enemy 2 00:00:00
Player Ninja Character 00:00:00
Enemy Ninja Character 00:00:00
Ninja Stars 00:00:00
Flying Enemy 00:00:00
Jet Pack 00:00:00
Section 18 - Finalizing The Art
Assets Toon Shading 00:00:00
Background 00:00:00
Section 19 - Integrating The Art
Playing From The Game Scene 00:00:00
Integrating Jumper Art 00:00:00
Integrating The Roller Art 00:00:00
Integrating Roller Art (Con’t) 00:00:00
Integrating The Crawler 00:00:00
Integrating The Turret Model 00:00:00
Aiming The New Turret 00:00:00
Integrating The Target Enemies 00:00:00
Integrating The Flying Enemy Art 00:00:00
New Player Art 00:00:00
Integrating The Dojo 00:00:00
Adjusting The Interface 00:00:00
Challenge Time! 00:00:00
Section 20 - Source Code And Assets
Source Code And Assets 00:00:00
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