About This Course

Who this course is for:

  • This OpenGL course is for anyone looking to learn the inner workings of games and game engines.
  • Anyone looking to move from Immediate Mode to Modern OpenGL

What you’ll learn: 

  • Setting Up on Windows and Mac using GLFW, SDL and SFML
  • 2D Drawing
  • 3D Drawing
  • Texturing
  • Lighting
  • 3D Rendering
  • Shaders/GLSL
  • Model Loading
  • Cube Mapping
  • C++ Programming
  • C++ Game Development

OpenGL is the most popular graphics library in the world. Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features. 

You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish. If you have any questions regarding the topics covered in this course, please feel free to ask. I’m always happy to help those who want to learn.

To summarise this is what you get:

  • Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
  • Downloadable starter code and final code for each section.
  • Free helpful support when you have questions or get stuck.
  • Multiple coding challenges to practice your new skills, solutions included.

Our Promise to You

By the end of this course, you will have learned modern OpenGL 3D game development.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

 Get started today and learn more about the Modern OpenGL 3D Game Tutorial Series.

Course Curriculum

Section 1 - Introduction
Introduction 00:00:00
Section 2 - Setup
GLFW & GLEW Windows (Absolute Linking) Setup 00:00:00
GLFW & GLEW Windows (Relative Linking) Setup 00:00:00
GLFW & GLEW Mac Setup 00:00:00
SDL & GLEW Windows (Absolute Linking) Setup 00:00:00
SDL & GLEW Windows (Relative Linking) Setup 00:00:00
SDL & GLEW Mac Setup 00:00:00
SFML & GLEW Windows (Absolute Linking) Setup 00:00:00
SFML & GLEW Windows (Relative Linking) Setup 00:00:00
SFML & GLEW Mac Setup 00:00:00
GLM Windows Setup 00:00:00
SOIL Windows Setup 00:00:00
Section 3 - Getting Started
Drawing A Triangle 00:00:00
Shader Files 00:00:00
Textures 00:00:00
Transformations 00:00:00
Projections and Coordinate Systems 00:00:00
Camera 00:00:00
Section 4 - Lighting
Colours 00:00:00
Basic Lighting 00:00:00
Materials 00:00:00
Lighting Maps 00:00:00
Directional Lights 00:00:00
Point Lights 00:00:00
Spot Light 00:00:00
Combining Directional, Point and Spot Lights 00:00:00
Section 5 - Model Loading
Assimp Windows Setup 00:00:00
Assimp Mac Setup and Mesh Class 00:00:00
Assimp Model Class & Loading A Model 00:00:00
Section 6 - Advanced
Cubemapping/Skybox 00:00:00
Section 7 - Extra OpenGL Resource Links
OpenGL Additional Links 00:00:00
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