Build games in Python and learn programming to create interactive game applications using the PyGame module. Read more.
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About This Course
Who is the target audience?
- Those interested in learning how to program
- Those who want to learn programming interactively
- Those who have prior experience but want a refresher
What will I learn?
- A deep understanding of what everything does in Python
- How to program in Python
- How to create interactive games using the PyGame module
What are the requirements?
- A desire to learn programming
Programming is becoming more and more popular all around the world. Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.
Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been developed for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code). You can even build games in Python that games made with Python have become really popular!
Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.
Have a knack for tech? Check out my other courses to learn more!
Our Promise to You
By the end of this course, you will have learned how to program in Python using PyGame.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about programming in Python using PyGame.
Course Curriculum
Section 1 - Programming Basics | |||
Installing Prerequisites | 00:00:00 | ||
Installing Python And Pygame On A Windows | 00:00:00 | ||
Printing To The Screen | 00:00:00 | ||
Strings | 00:00:00 | ||
Variables | 00:00:00 | ||
Operations On Strings | 00:00:00 | ||
Integers And Floats | 00:00:00 | ||
Operations On Ints And Floats | 00:00:00 | ||
Booleans | 00:00:00 | ||
Boolean Expressions | 00:00:00 | ||
Type Casting | 00:00:00 | ||
Functions | 00:00:00 | ||
Section 2 - Control Flow: Loops | |||
For Loops | 00:00:00 | ||
While Loops | 00:00:00 | ||
Section 3 - Essentials Before PyGame | |||
Importing Modules | 00:00:00 | ||
Tuples | 00:00:00 | ||
Operations On Tuples | 00:00:00 | ||
Section 4 - Introducing PyGame | |||
Writing The Skeleton Of PyGame: Part 1 | 00:00:00 | ||
If Statements | 00:00:00 | ||
Writing The Skeleton Of PyGame: Part 2 | 00:00:00 | ||
Section 5 - Files And Images | |||
File Output | 00:00:00 | ||
File Input | 00:00:00 | ||
File Position | 00:00:00 | ||
Images In PyGame | 00:00:00 | ||
Alphas And Rotating Images | 00:00:00 | ||
Cropping Images | 00:00:00 | ||
Adding The Other Goal Parts | 00:00:00 | ||
Moving The Images To The Right Location | 00:00:00 | ||
Section 6 - Making The Game Interactive | |||
Lists | 00:00:00 | ||
Dictionary | 00:00:00 | ||
Processing Pressed Keys And Pass Statement | 00:00:00 | ||
Defining Default Values And FPS | 00:00:00 | ||
The Move Function | 00:00:00 | ||
Implementing The Player Movement | 00:00:00 | ||
Updating The Image On The Screen | 00:00:00 | ||
Global Variables | 00:00:00 | ||
Update Function | 00:00:00 | ||
Section 7 - The Player And The Ball | |||
Making The Player Run At The Ball | 00:00:00 | ||
The Kicking Motion | 00:00:00 | ||
Shooting The Ball | 00:00:00 | ||
Section 8 - Classes | |||
A First Look At Classes | 00:00:00 | ||
Methods In Classes | 00:00:00 | ||
Class Inheritance | 00:00:00 | ||
Creating The Game Class | 00:00:00 | ||
Creating The Background Class | 00:00:00 | ||
Creating The Ball Class | 00:00:00 | ||
Creating The Player Class | 00:00:00 | ||
Implementing The New Classes: Part 1 | 00:00:00 | ||
Implementing The New Classes: Part 2 | 00:00:00 | ||
Fixing The Remaining Bugs From Class Implementation | 00:00:00 | ||
Resetting The Player And The Ball | 00:00:00 | ||
Creating The Target Class | 00:00:00 | ||
Implementing The Target | 00:00:00 | ||
Adding Score To A Class | 00:00:00 | ||
Implementing The Score In Our Game | 00:00:00 | ||
User Input | 00:00:00 |
About This Course
Who is the target audience?
- Those interested in learning how to program
- Those who want to learn programming interactively
- Those who have prior experience but want a refresher
What will I learn?
- A deep understanding of what everything does in Python
- How to program in Python
- How to create interactive games using the PyGame module
What are the requirements?
- A desire to learn programming
Programming is becoming more and more popular all around the world. Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.
Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been developed for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code). You can even build games in Python that games made with Python have become really popular!
Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.
Have a knack for tech? Check out my other courses to learn more!
Our Promise to You
By the end of this course, you will have learned how to program in Python using PyGame.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about programming in Python using PyGame.
Course Curriculum
Section 1 - Programming Basics | |||
Installing Prerequisites | 00:00:00 | ||
Installing Python And Pygame On A Windows | 00:00:00 | ||
Printing To The Screen | 00:00:00 | ||
Strings | 00:00:00 | ||
Variables | 00:00:00 | ||
Operations On Strings | 00:00:00 | ||
Integers And Floats | 00:00:00 | ||
Operations On Ints And Floats | 00:00:00 | ||
Booleans | 00:00:00 | ||
Boolean Expressions | 00:00:00 | ||
Type Casting | 00:00:00 | ||
Functions | 00:00:00 | ||
Section 2 - Control Flow: Loops | |||
For Loops | 00:00:00 | ||
While Loops | 00:00:00 | ||
Section 3 - Essentials Before PyGame | |||
Importing Modules | 00:00:00 | ||
Tuples | 00:00:00 | ||
Operations On Tuples | 00:00:00 | ||
Section 4 - Introducing PyGame | |||
Writing The Skeleton Of PyGame: Part 1 | 00:00:00 | ||
If Statements | 00:00:00 | ||
Writing The Skeleton Of PyGame: Part 2 | 00:00:00 | ||
Section 5 - Files And Images | |||
File Output | 00:00:00 | ||
File Input | 00:00:00 | ||
File Position | 00:00:00 | ||
Images In PyGame | 00:00:00 | ||
Alphas And Rotating Images | 00:00:00 | ||
Cropping Images | 00:00:00 | ||
Adding The Other Goal Parts | 00:00:00 | ||
Moving The Images To The Right Location | 00:00:00 | ||
Section 6 - Making The Game Interactive | |||
Lists | 00:00:00 | ||
Dictionary | 00:00:00 | ||
Processing Pressed Keys And Pass Statement | 00:00:00 | ||
Defining Default Values And FPS | 00:00:00 | ||
The Move Function | 00:00:00 | ||
Implementing The Player Movement | 00:00:00 | ||
Updating The Image On The Screen | 00:00:00 | ||
Global Variables | 00:00:00 | ||
Update Function | 00:00:00 | ||
Section 7 - The Player And The Ball | |||
Making The Player Run At The Ball | 00:00:00 | ||
The Kicking Motion | 00:00:00 | ||
Shooting The Ball | 00:00:00 | ||
Section 8 - Classes | |||
A First Look At Classes | 00:00:00 | ||
Methods In Classes | 00:00:00 | ||
Class Inheritance | 00:00:00 | ||
Creating The Game Class | 00:00:00 | ||
Creating The Background Class | 00:00:00 | ||
Creating The Ball Class | 00:00:00 | ||
Creating The Player Class | 00:00:00 | ||
Implementing The New Classes: Part 1 | 00:00:00 | ||
Implementing The New Classes: Part 2 | 00:00:00 | ||
Fixing The Remaining Bugs From Class Implementation | 00:00:00 | ||
Resetting The Player And The Ball | 00:00:00 | ||
Creating The Target Class | 00:00:00 | ||
Implementing The Target | 00:00:00 | ||
Adding Score To A Class | 00:00:00 | ||
Implementing The Score In Our Game | 00:00:00 | ||
User Input | 00:00:00 |
Excellent Python bootcamp
Max did a great job. This was one of my favorite courses I’ve taken, so far.
Max covered all of the basics, as well as diving into some of the more complex elements of python (creating a game using classes and pygame module).
For an absolute beginner, it’s possible that some of the concepts/techniques, later in the tutorial, maybe too much to take all at once, but Max does a great job of making it understandable.
I highly recommend this course to anyone looking to learn python, or even to anyone already familiar with python but wanting to dig a little deeper.
Well done Max!!