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About This Course

Who is the target audience?

  • Complete beginners
  • People who want to make games.

What will I learn?

  • Build a Metroid-inspired 2D action-adventure platform shooter game in Unity®
  • Learn game design fundamentals
  • Create game art in Photoshop
  • Code in C#
  • Add sound effects to the game

What are the requirements?

  • Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017
  • This course was recorded on a Mac, but you can use a PC

The Netroid game is one of the most popular action-adventure games out there. Let’s build one inspired by it! This course rocks for beginners.

This course will you how to build a Netroid shooter game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.

Furthermore, you will be taken through everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Our Promise to You

By the end of this course, you will have learned how to create and design your 2D shooter game in Unity using the C# language.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about coding and designing your 2D shooter game in Unity using C#.

Course Curriculum

10h 17m

Section 1 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 2 - Introduction To Unity: Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 3 - Introduction to Unity: Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Cameras 00:00:00
Section 4 - Introduction To Unity: Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effect 00:00:00
Adding Explosion Effects 00:00:00
Section 5 - Let's Make A Game: Unity Project
Introduction 00:00:00
Preparing The Project 00:00:00
Player Movement 00:00:00
Player Jump 00:00:00
Shooting Missiles 00:00:00
Simple Enemy 00:00:00
Enemies And Platforms 00:00:00
Camera Follow 00:00:00
User Interface 00:00:00
Section 6 - Introduction To Photoshop
Build A New File 00:00:00
Navigational Controls 00:00:00
Introduction To Basic Tools 00:00:00
Using Basic Tools 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers: Part 1 00:00:00
Adjustment Layers: Part 2 00:00:00
Adjustment Layers: Part 3 00:00:00
Transform Tool 00:00:00
Transform Tool (Cont’d) 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
Photoshop Fun Continued 00:00:00
Ruler Usage 00:00:00
Section 7 - Creating Assets: Photoshop Projects
Canvas Setup 00:00:00
Floor 00:00:00
Block 00:00:00
Pillar 00:00:00
Background 00:00:00
Enemy Drill 00:00:00
Walking Enemy 00:00:00
UFO 00:00:00
Character Idle 00:00:00
Character Shooting 00:00:00
Character Run 00:00:00
Running Motion 00:00:00
Weapon Rocket 00:00:00
Exporting Art 00:00:00
Section 8 - Finishing The Game: Unity Project
Art Integration 00:00:00
Animations 00:00:00
Animation Transitions 00:00:00
Audio: Game Sound FX 00:00:00
Challenge Time! 00:00:00
Section 9 - Project Resources
Art Assets And Source Code 00:00:00
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