Unity Crash Course

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This course is designed for those interested in learning how to code.

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About This Coursebeginner

Learn how to use physics in Unity3D. Learn to code in C#.

Learn how to use the first person controller in Unity3D. Learn how to fire projectiles in this 30 minute class.

Learn about Quaternions and Math in Unity3D. Learn to code in C#.

Learn how to use coordinates and Vector 2s in Unity3D. Learn to code in C#.

Learn how to use Key Input in C# in Unity 3D.

One of the best features is that you can take this course at any speed you want. This means you can speed up or slow down if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

The instructor has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.

Our Promise to You
By the end of this course, you will have learned how to code.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and increase your knowledge in coding!

Course Curriculum

Course Sections

Introduction

Setting Up Unity

Building The Scene

Applying Force

Force

Introduction

Setting Up Unity

Spawning Bullets

Moving Bullets

Introduction

Setting Up Unity

Basic Rotation

Object Hierarchy

Quaternions

Smooth Rotation

Introduction

Setting Up Unity

Understanding Positioning Systems

Moving The Cube

Changing Colors

Resetting Vectors

Introduction

Setting Up Unity

Adding Keyboard Input

Using Arrow Keys

WASD

Different Input Methods

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