About This Course

Learn how to use physics in Unity3D. Learn to code in C#.

Learn how to use the first person controller in Unity3D. Learn how to fire projectiles in this 30 minute class.

Learn about Quaternions and Math in Unity3D. Learn to code in C#.

Learn how to use coordinates and Vector 2s in Unity3D. Learn to code in C#.

Learn how to use Key Input in C# in Unity 3D.

One of the best features is that you can take this course at any speed you want. This means you can speed up or slow down if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

The instructor has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.

Our Promise to You
By the end of this course, you will have learned how to code.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and increase your knowledge in coding!

Course Curriculum

Section 1 - Learn About Physics
Introduction 00:00:00
Setting Up Unity 00:00:00
Building The Scene 00:00:00
Applying Force 00:00:00
Force 00:00:00
Section 2 - Learn About First Person Controls
Introduction 00:00:00
Setting Up Unity 00:00:00
Spawning Bullets 00:00:00
Moving Bullets 00:00:00
Section 3 - Learn About Quaternions And Math
Introduction 00:00:00
Setting Up Unity 00:00:00
Basic Rotation 00:00:00
Object Hierarchy 00:00:00
Quaternions 00:00:00
Smooth Rotation 00:00:00
Section 4 - Learn About Coordinates And Vector 2S
Introduction 00:00:00
Setting Up Unity 00:00:00
Understanding Positioning Systems 00:00:00
Moving The Cube 00:00:00
Changing Colors 00:00:00
Resetting Vectors 00:00:00
Section 5 - Learn About Key Input
Introduction 00:00:00
Setting Up Unity 00:00:00
Adding Keyboard Input 00:00:00
Using Arrow Keys 00:00:00
WASD 00:00:00
Different Input Methods 00:00:00
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