About This Course

Let’s make a complete game! Learn to code, make art, and add sound to build a full action-adventure game.

This course teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.

First you design the game and its functionality in Unity®. You learn how to code in C#. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.

This will teach you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

What are the requirements?

  • Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
  • This course was recorded on a Mac, but you can use a PC.

What will I learn?

  • Build a retro CastleMania 2D platform game in Unity®.
  • Learn the fundamentals of game design.
  • Create game art in Photoshop.
  • Code in C#.
  • Add sound effects to the game.

Who is the target audience?

  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.

 

Our Promise to You

By the end of this course, you will have learned how to create a 2D horror game with sound effects in Unity.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about building 2D horror game with sound effects in Unity.

Course Curriculum

Section 1 - Introduction To The Unity Interface
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 2 - Introduction To Unity: Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 3 - Introduction To Unity: Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Foward 00:00:00
Cycling Cameras 00:00:00
Section 4 - Introduction To Unity: Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effect 00:00:00
Adding Explosion Effects 00:00:00
Section 5 - Let's Make The Game: Unity Project
Organizing The Project 00:00:00
Player Physics 00:00:00
Moving The Player Horizontally 00:00:00
Jump Logic 00:00:00
Camera Follow 00:00:00
Platform 00:00:00
Creating The First Enemy 00:00:00
Circle Enemy 00:00:00
Wave Enemy 00:00:00
Worm Logic For The Wave Enemy 00:00:00
Destroying Far Away Objects 00:00:00
Canvas And Events 00:00:00
Throwing Weapons 00:00:00
Throwing Directions 00:00:00
Limited Ammo 00:00:00
Whip 00:00:00
Section 6 - Introduction To Photoshop
Build A New File 00:00:00
Navigational Controls 00:00:00
Basic Tools Rundown 00:00:00
Basic Tools Usages 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers: Part 1 00:00:00
Adjustment Layers: Part 2 00:00:00
Adjustment Layers: Part 3 00:00:00
Transform Tool 00:00:00
Transform Tool (Cont’d) 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
Photoshop Fun (Cont’d) 00:00:00
Ruler Usage 00:00:00
Section 7 - Creating The Game Assets: Photoshop Projects
Setting Up Photoshop 00:00:00
Background Wall 00:00:00
Broken Background Wall 00:00:00
Window 00:00:00
Old Curtain 00:00:00
Dungeon Torch 00:00:00
Floor 00:00:00
Floating Platform 00:00:00
Pillar 00:00:00
Weapon Battle Axe 00:00:00
Weapon Dagger 00:00:00
Weapon Whip 00:00:00
Ghost 00:00:00
Vampire Bat 00:00:00
The Character 00:00:00
Character Run 00:00:00
Running Stills 00:00:00
Running Animation 00:00:00
Throwing Animation 00:00:00
Whipping Animation 00:00:00
Exporting Assets 00:00:00
Section 8 - Finishing The Game: Unity Project
Integrating Art 00:00:00
Integrating Weapons 00:00:00
Enemy Animation 00:00:00
Player Idle Running 00:00:00
Weapons Animations 00:00:00
Winning The Game 00:00:00
Audio – Integrating Sound FX 00:00:00
Challenge Time! 00:00:00
Section 9 - Project Resources
Project Resources 00:00:00
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