About This Course

Let’s make a sidescroller game with two players! Learn to code, make art, and add sound to build a full 2D Double Dragoon game in Unity® 2017.

This course teaches you how to build a game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.

First you design the game and its functionality in Unity®. You learn how to code in C#. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.

This will teach you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately. Learning how to code is a great way to jump in a new career or enhance your current career.

Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

What are the requirements?

  • Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
  • This course was recorded on a Mac, but you can use a PC.

What will I learn?

  • Build a 2D Double Dragoon sidescroller Beat Em Up game in Unity®.
  • Learn the fundamentals of game design.
  • Code in C#.
  • Create game art in Photoshop.
  • Add sound effects to the game.

Who is the target audience?

  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.

 

Our Promise to You

By the end of this course, you will have learned how to code in C# by building a multiplayer game in Unity.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about coding a multiplayer game in Unity with C#.

Course Curriculum

Section 1 - Introduction To Unity's Interface
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 2 - Introduction To Unity: Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 3 - Introduction To Unity: Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Cameras 00:00:00
Section 4 - Introduction To Unity: Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effect 00:00:00
Adding Explosion Effects 00:00:00
Section 5 - Building The Game: Unity Project
Introduction 00:00:00
Starting The Project 00:00:00
Player Hierarchy 00:00:00
Player Kick 00:00:00
Identifying Kicked Objects 00:00:00
Grabbing Objects 00:00:00
Throwing Objects 00:00:00
Section 6 - Introduction To Photoshop: Projects
Build A New File 00:00:00
Navigational Controls 00:00:00
Basic Tools Rundown 00:00:00
Basic Tools Usages 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers: Part 1 00:00:00
Adjustment Layers: Part 2 00:00:00
Adjustment Layers: Part 3 00:00:00
Transform Tool 00:00:00
Transform Tool (Cont’d) 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
More Photoshop Fun 00:00:00
Ruler Usage 00:00:00
Section 7 - Creating Art Assets For The Game: Photoshop Projects
Project Set Up 00:00:00
Background Street 00:00:00
Background Sidewalk 00:00:00
Background Wood Fence 00:00:00
Background Chain Fence 00:00:00
Background Cityscape 00:00:00
Cardboard Box 00:00:00
Trash Can 00:00:00
Barrels 00:00:00
Character Idle 00:00:00
Character Punch 00:00:00
Character Kick 00:00:00
Item Hold And Toss 00:00:00
Character Run 00:00:00
Enemy Character 00:00:00
Dragoon Exports 00:00:00
Section 8 - Finishing The Game In Unity: Project
Art Integration 00:00:00
Player Animation 00:00:00
Order In Layer 00:00:00
Interface 00:00:00
Player 2 00:00:00
Decrease Health Points 00:00:00
Multiple Hits 00:00:00
Restarting The Game 00:00:00
Audio – Game Sound FX 00:00:00
Challenge Time! 00:00:00
Section 9 - Project Resources
Art Assets and Source Code 00:00:00
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