Make A MegaDude Action Shooter Game In Unity With Pixel Art

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This course is designed for those interested to learn how to make a pixel art action shooter game in Unity.

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About This CourseBeginner

This course will explain everything from a beginner level. That means you don’t need any prior coding or digital art experience! It will take you through the process of coding a game in Unity® from scratch. You will learn how to create all the artistic elements you will need to complete the game. This section of the course will be taught using MagicaVoxel and Photoshop to make original art.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B.

Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

What are the requirements?

  • Unity® 2017.1.0f3 (for game set-up and coding)
  • MagicaVoxel and Adobe Photoshop CC 2015.5 (for creating art)
  • This course was recorded on a Mac computer, but you can use a PC.

What will I learn?

  • Build a platform shooter game in Unity®.
  • Learn the fundamentals of game design.
  • Create artwork in MagicaVoxel and Photoshop.
  • Code in C#.

Who is the target audience?

  • Complete beginners. No prior coding or digital art skills necessary.
  • People who want to make games.


Our Promise to You

By the end of this course, you will have learned.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

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Course Curriculum

Course Sections

Introduction To The Course

Downloading Unity

3D Elements

Building A Player


Horizontal Movement


Game Camera

Shooting Bullets

Particle Effects

Multiple Bullets

Charging Bullets

Base Enemy Class

Hurt Animation

Killing Effect

Destroying Particle System

Walking Enemy

Knockback Effect

Physics Materials

Collision Improvements

Flamethrower Enemy


Shooter Enemy

Enemy Bullet

Spawn Enemy Bullets

Burst Fire

Shooter Enemy Adjustment




Trigger Elements

Timed Button

Moving Platforms


Teleporter Loop

Triggering Teleporters

Triggering Platforms

Cutscene Trigger

Input Lock


Powerup Routine

Supercharge Powerup

Invincibility Powerup


Health And Time Texts

Designing A Powerup Bar


Animating A Powerup Bar

Cutscene Animations

Pausing The Game

Scene Navigation


MagicaVoxel Tools Crash Course



Rock Block





Background Painting

City Layering

Sky Coloring

Background Colors

Floor Paint

Moving Platform Paint

Button Paint

Destructible Cube Paint

Teleporter Paint

Gate Paint



Opening A New File

Navigational Controls

Basic Tools Rundown

Basic Tools Usages

Basic Secondary Tools

Basic Layers

Painting Sample

Adjustment Layers: Part 1

Adjustment Layers: Part 2

Adjustment Layers: Part 3

Transform Tool

Transform Tool Continued

Color Range Select

Image Settings

Image Adjustment

Photoshop Fun

Photoshop Fun Continued

Ruler Usage

Photoshop Setup

Walking Enemy Idle

Walking Enemy Leg Frames

Walking Enemy Animation

Flamethrower Enemy

Shooting Enemy Tank

Turret Enemy

Turret Animation

Megadude Silhouette

Megadude Walking: Part 1

Megadude Walking: Part 2

Megadude Walking: Part 3

Megadude Animation

Megadude Jump: Part 1

Megadude Jump: Part 2

Megadude Jump: Part 3

Megadude Walking With Weapon

Megadude Weapon Charge

Megadude Weapon Shoot

Megadude Photoshop Export

Importing Assets

Looking Left And Right

Animator And Transition

Jumping Animation

Charging Animation

Walking Enemy Animations

Shooter Enemy Animation

Flamethrower Enemy Animation

Turret Enemy

New Button

Moving Platform




Background Elements

Layer Copies

Object Repositioning

Removing False Jumps

Sound FX

Source Files


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