About This Course
Who is the target audience?
- Complete beginners
- People who want to make games
What will I learn?
- Build a platform shooter game in Unity®.
- Learn the fundamentals of game design.
- Create artwork in MagicaVoxel and Photoshop.
- Code in C#.
What are the requirements?
- Unity® 2017.1.0f3 (for game set-up and coding)
- MagicaVoxel and Adobe Photoshop CC 2015.5 (for creating art)
- This course was recorded on a Mac computer, but you can use a PC
This course will explain everything from a beginner level. That means you don’t need any prior coding or digital art experience! It will take you through the process of coding a game in Unity® from scratch. You will learn how to create all the artistic elements you will need to complete the game. This section of the course will be taught using MagicaVoxel and Photoshop to make original art.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not waste time on useless coding practices. We feel that project based training content is the best way to get from A to B.
Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have learned.
30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about the.
|Section 1 - Introduction: UNITY|
|Introduction To The Course||00:00:00|
|Building A Player||00:00:00|
|Section 2 - Shooting: UNITY|
|Section 3 - Enemies Part 1: UNITY|
|Base Enemy Class||00:00:00|
|Destroying Particle System||00:00:00|
|Section 4 - Enemies Part 2: UNITY|
|Spawn Enemy Bullets||00:00:00|
|Shooter Enemy Adjustment||00:00:00|
|Section 5 - Doors And Buttons: UNITY|
|Section 6 - Platforms And Teleport: UNITY|
|Section 7 - Cutscenes And Powerups: UNITY|
|Section 8 - Interface Part 1: UNITY|
|Health And Time Texts||00:00:00|
|Designing A Powerup Bar||00:00:00|
|Animating A Powerup Bar||00:00:00|
|Section 9 - Interface Part 2: UNITY|
|Pausing The Game||00:00:00|
|Section 10 - MagicaVoxel Quick Crash Course|
|MagicaVoxel Tools Crash Course||00:00:00|
|Section 11 - Assets: MAGICAVOXEL|
|Section 12 - Cityscape: MAGICAVOXEL|
|Section 13 - Asset Coloring: MAGICAVOXEL|
|Moving Platform Paint||00:00:00|
|Destructible Cube Paint||00:00:00|
|Section 14 - Project Export: MAGICAVOXEL|
|OBJ To FBX||00:00:00|
|Section 15 - Introduction To Photoshop|
|Opening A New File||00:00:00|
|Basic Tools Rundown||00:00:00|
|Basic Tools Usages||00:00:00|
|Basic Secondary Tools||00:00:00|
|Adjustment Layers: Part 1||00:00:00|
|Adjustment Layers: Part 2||00:00:00|
|Adjustment Layers: Part 3||00:00:00|
|Transform Tool Continued||00:00:00|
|Color Range Select||00:00:00|
|Photoshop Fun Continued||00:00:00|
|Section 16 - Pixel Art Setup: PHOTOSHOP|
|Section 17 - Enemies: PHOTOSHOP|
|Walking Enemy Idle||00:00:00|
|Walking Enemy Leg Frames||00:00:00|
|Walking Enemy Animation||00:00:00|
|Shooting Enemy Tank||00:00:00|
|Section 18 - Megadude: PHOTOSHOP|
|Megadude Walking: Part 1||00:00:00|
|Megadude Walking: Part 2||00:00:00|
|Megadude Walking: Part 3||00:00:00|
|Megadude Jump: Part 1||00:00:00|
|Megadude Jump: Part 2||00:00:00|
|Megadude Jump: Part 3||00:00:00|
|Megadude Walking With Weapon||00:00:00|
|Megadude Weapon Charge||00:00:00|
|Megadude Weapon Shoot||00:00:00|
|Megadude Photoshop Export||00:00:00|
|Section 19 - Animations: UNITY|
|Looking Left And Right||00:00:00|
|Animator And Transition||00:00:00|
|Walking Enemy Animations||00:00:00|
|Shooter Enemy Animation||00:00:00|
|Flamethrower Enemy Animation||00:00:00|
|Section 20 - 3D Elements: UNITY|
|Removing False Jumps||00:00:00|
|Section 21 - Resources|