Master Blender animation and simulation with our comprehensive course. Learn the right way to create 3D animations. Enroll now! Read more.
Hello, I'm Neil from 3D Tudor. I am a 3D artist with 9 years of 3D modeling experience, including assets, characters, and environments. I initially started on my journey as a 3D modeling artist because of my love of gaming. I pride myself on creating courses with clear and full instructions that will take you to the next level of 3D modeling and animation. My courses are aimed at 3D modelers of all levels, with a great number of new tips and tricks for each learner. Each course is different,
Buy this course for $199 $10
and keep lifetime access.
Access all courses in our library for only $9/month with All Access Pass
About This Course
Who this course is for:
- This course is suitable for beginners to Blender or 3D modeling, as well as for all levels of 3D artists seeking a comprehensive 3D animation Blender course. Learn how to use Blender for animation and master Blender simulations the right way.
What you’ll learn:
- Follow a complete guide to creating a 3D model of a medieval catapult, a vital part of your 3D animation Blender course.
- Use Blender 2.8 and understand its interface for effective animation.
- Complete a guide on marking seams and texture resolutions, essential when learning how to use Blender for animation.
- Learn UV mapping and how to unwrap your model, crucial in mastering Blender simulations the right way.
- Apply hard and soft edges to enhance your 3D animations.
- Explore and enjoy texturing and material creation with this comprehensive Blender course.
- Create a fire and smoke shader within Blender, a vital skill for realistic animations.
- Develop a full armature from scratch, a key aspect of learning Blender simulations.
- Get a comprehensive guide to animating your 3D model, perfect for your Blender animation course.
- Thoroughly work through a functioning fire simulation, an advanced topic in Blender animations.
- Learn how to use the powerful Blender 2.8 video editor, an essential skill in 3D animation.
Requirements:
- Blender 2.76 and above, free to download from the official Blender website, an important part of your Blender animation course.
- A basic working knowledge of the Blender user interface is necessary for mastering Blender simulations the right way.
Welcome to this exciting new 3D Tudor course, my most thrilling course to date. This course’s focus is to teach you how to create realistic models at a real-world scale, a fundamental aspect of 3D animation Blender courses. Enroll in this comprehensive Blender course and access thirty hours of content filled with learning opportunities to elevate your 3D modeling, animation, and simulation skills. Upon completing this course, you will gain a comprehensive understanding of how to build models from the ground up with a highly efficient workflow for your Blender animation course.
Our Promise to You
By the end of this course, you will have learned the many uses of Blender 2.8 and understand its interface.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about Blender 2.8 model texture animation and simulation.
Course Curriculum
Section 1 - Introduction | |||
Introduction | 00:00:00 | ||
Section 2 - Modeling The Catapult | |||
Creating The Catapult Base Wood | 00:00:00 | ||
Creating The Catapult Wheels | 00:00:00 | ||
Creating The Wheel Turners And Retopologising | 00:00:00 | ||
Finishing The Wheels And Adding Details | 00:00:00 | ||
Creating The Hand Turner | 00:00:00 | ||
Creating The Gear And Pulley System | 00:00:00 | ||
Creating The Rope And Supports | 00:00:00 | ||
Creating The Swing Arm Joint | 00:00:00 | ||
Creating The Swing Middle | 00:00:00 | ||
Creating The Chain And Bucket | 00:00:00 | ||
Testing The Swing Arm And Creating The Rocks | 00:00:00 | ||
Creating The Catapult Bucket And Starting The Arm | 00:00:00 | ||
Strengthening The Arm | 00:00:00 | ||
Creating The Catapult Cross Section | 00:00:00 | ||
Creating The Hot Coals And Ballistic | 00:00:00 | ||
Section 3 - Marking Seams And UV Unwrapping | |||
Marking Seams And UV Unwrapping - Part One | 00:00:00 | ||
Marking Seams And UV Unwrapping - Part Two | 00:00:00 | ||
Marking Seams And UV Unwrapping - Part Three | 00:00:00 | ||
Marking Seams And UV Unwrapping - Part Four | 00:00:00 | ||
Section 4 - Adding And Modifying Materials | |||
Adding And Modifying Materials - Part One | 00:00:00 | ||
Adding And Modifying Materials - Part Two | 00:00:00 | ||
Adding And Modifying Materials - Part Three | 00:00:00 | ||
Adding And Modifying Materials - Part Four | 00:00:00 | ||
Section 5 - Working With HDRIs And Flooring | |||
Creating The Base And Importing Our First HDRI | 00:00:00 | ||
Section 6 - Finalizing The Build | |||
Creating The Rope And Finalizing The Build | 00:00:00 | ||
Section 7 - Building And Weighting The Armature | |||
Creating The Armature | 00:00:00 | ||
Weighting The Armature | 00:00:00 | ||
Section 8 - Animating The Catapult | |||
Animating The Catapult - Part One | 00:00:00 | ||
Animating The Catapult - Part Two | 00:00:00 | ||
Section 9 - Creating The Fire And Smoke Simulation | |||
Creating The Fire Simulation - Part One | 00:00:00 | ||
Creating The Fire Simulation - Part Two | 00:00:00 | ||
Creating The Fire Material | 00:00:00 | ||
Section 10 - Rendering Out The Animation In Blender 2.8 | |||
Rendering The Animation | 00:00:00 | ||
Section 11 - Blender 2.8 Video Editing | |||
Final Lesson Rendering The Animation To Film | 00:00:00 |
About This Course
Who this course is for:
- This course is suitable for beginners to Blender or 3D modeling, as well as for all levels of 3D artists seeking a comprehensive 3D animation Blender course. Learn how to use Blender for animation and master Blender simulations the right way.
What you’ll learn:
- Follow a complete guide to creating a 3D model of a medieval catapult, a vital part of your 3D animation Blender course.
- Use Blender 2.8 and understand its interface for effective animation.
- Complete a guide on marking seams and texture resolutions, essential when learning how to use Blender for animation.
- Learn UV mapping and how to unwrap your model, crucial in mastering Blender simulations the right way.
- Apply hard and soft edges to enhance your 3D animations.
- Explore and enjoy texturing and material creation with this comprehensive Blender course.
- Create a fire and smoke shader within Blender, a vital skill for realistic animations.
- Develop a full armature from scratch, a key aspect of learning Blender simulations.
- Get a comprehensive guide to animating your 3D model, perfect for your Blender animation course.
- Thoroughly work through a functioning fire simulation, an advanced topic in Blender animations.
- Learn how to use the powerful Blender 2.8 video editor, an essential skill in 3D animation.
Requirements:
- Blender 2.76 and above, free to download from the official Blender website, an important part of your Blender animation course.
- A basic working knowledge of the Blender user interface is necessary for mastering Blender simulations the right way.
Welcome to this exciting new 3D Tudor course, my most thrilling course to date. This course’s focus is to teach you how to create realistic models at a real-world scale, a fundamental aspect of 3D animation Blender courses. Enroll in this comprehensive Blender course and access thirty hours of content filled with learning opportunities to elevate your 3D modeling, animation, and simulation skills. Upon completing this course, you will gain a comprehensive understanding of how to build models from the ground up with a highly efficient workflow for your Blender animation course.
Our Promise to You
By the end of this course, you will have learned the many uses of Blender 2.8 and understand its interface.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about Blender 2.8 model texture animation and simulation.
Course Curriculum
Section 1 - Introduction | |||
Introduction | 00:00:00 | ||
Section 2 - Modeling The Catapult | |||
Creating The Catapult Base Wood | 00:00:00 | ||
Creating The Catapult Wheels | 00:00:00 | ||
Creating The Wheel Turners And Retopologising | 00:00:00 | ||
Finishing The Wheels And Adding Details | 00:00:00 | ||
Creating The Hand Turner | 00:00:00 | ||
Creating The Gear And Pulley System | 00:00:00 | ||
Creating The Rope And Supports | 00:00:00 | ||
Creating The Swing Arm Joint | 00:00:00 | ||
Creating The Swing Middle | 00:00:00 | ||
Creating The Chain And Bucket | 00:00:00 | ||
Testing The Swing Arm And Creating The Rocks | 00:00:00 | ||
Creating The Catapult Bucket And Starting The Arm | 00:00:00 | ||
Strengthening The Arm | 00:00:00 | ||
Creating The Catapult Cross Section | 00:00:00 | ||
Creating The Hot Coals And Ballistic | 00:00:00 | ||
Section 3 - Marking Seams And UV Unwrapping | |||
Marking Seams And UV Unwrapping - Part One | 00:00:00 | ||
Marking Seams And UV Unwrapping - Part Two | 00:00:00 | ||
Marking Seams And UV Unwrapping - Part Three | 00:00:00 | ||
Marking Seams And UV Unwrapping - Part Four | 00:00:00 | ||
Section 4 - Adding And Modifying Materials | |||
Adding And Modifying Materials - Part One | 00:00:00 | ||
Adding And Modifying Materials - Part Two | 00:00:00 | ||
Adding And Modifying Materials - Part Three | 00:00:00 | ||
Adding And Modifying Materials - Part Four | 00:00:00 | ||
Section 5 - Working With HDRIs And Flooring | |||
Creating The Base And Importing Our First HDRI | 00:00:00 | ||
Section 6 - Finalizing The Build | |||
Creating The Rope And Finalizing The Build | 00:00:00 | ||
Section 7 - Building And Weighting The Armature | |||
Creating The Armature | 00:00:00 | ||
Weighting The Armature | 00:00:00 | ||
Section 8 - Animating The Catapult | |||
Animating The Catapult - Part One | 00:00:00 | ||
Animating The Catapult - Part Two | 00:00:00 | ||
Section 9 - Creating The Fire And Smoke Simulation | |||
Creating The Fire Simulation - Part One | 00:00:00 | ||
Creating The Fire Simulation - Part Two | 00:00:00 | ||
Creating The Fire Material | 00:00:00 | ||
Section 10 - Rendering Out The Animation In Blender 2.8 | |||
Rendering The Animation | 00:00:00 | ||
Section 11 - Blender 2.8 Video Editing | |||
Final Lesson Rendering The Animation To Film | 00:00:00 |