This course is designed for those interested to learn the basics of game-cloning using SFML C++, learn how to make cross platform games using Tic-Tac-Toe as an example as well as gain a good understanding of C++ game programming, video game logic, SFML game programming, and game mechanics. Read more.
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Who this course is for:
- Suited for C++ developers
- Suited for budding game developers
- Fan of Tic-Tac-Toe
- Love video games and relish the prospect of making a game
What you’ll learn:Â
- C++ Game Programming
- Video Game Logic
- SFML Game Programming
- Game Mechanics
SFML is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing – start your journey now.
Learn how to make cross platform games using Tic-Tac-Toe as an example. A step by step process is used to show everything from project setup to essential game design techniques.Â
You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish.
Our Promise to You
By the end of this course, you will have learned cloning game using SFML C++.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about the complete SFML C++ game course.
Course Curriculum
Section 1 - Introduction | |||
Introduction | 00:00:00 | ||
Section 2 - Project Setup | |||
Project Setup On Windows | 00:00:00 | ||
Project Setup On Mac | 00:00:00 | ||
Section 3 - Game Engine Setup | |||
State Machine | 00:00:00 | ||
Asset Manager | 00:00:00 | ||
Input Manager | 00:00:00 | ||
Game Loop | 00:00:00 | ||
Section 4 - State-Screen Creation | |||
Splash State-Screen | 00:00:00 | ||
Main Menu State-Screen | 00:00:00 | ||
Game State-Screen | 00:00:00 | ||
Pause State-Screen | 00:00:00 | ||
Game Over State-Screen | 00:00:00 | ||
Section 5 - Game Logic | |||
Grid Part 1 - Initialisation | 00:00:00 | ||
Grid Part 2 - Placing A Piece | 00:00:00 | ||
Grid Part 3 - Check For Win Condition | 00:00:00 | ||
AI | 00:00:00 | ||
Show Game Over Screen | 00:00:00 | ||
Section 6 - Extras And Going Forward | |||
What To Do Next | 00:00:00 |
About This Course
Who this course is for:
- Suited for C++ developers
- Suited for budding game developers
- Fan of Tic-Tac-Toe
- Love video games and relish the prospect of making a game
What you’ll learn:Â
- C++ Game Programming
- Video Game Logic
- SFML Game Programming
- Game Mechanics
SFML is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing – start your journey now.
Learn how to make cross platform games using Tic-Tac-Toe as an example. A step by step process is used to show everything from project setup to essential game design techniques.Â
You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish.
Our Promise to You
By the end of this course, you will have learned cloning game using SFML C++.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about the complete SFML C++ game course.
Course Curriculum
Section 1 - Introduction | |||
Introduction | 00:00:00 | ||
Section 2 - Project Setup | |||
Project Setup On Windows | 00:00:00 | ||
Project Setup On Mac | 00:00:00 | ||
Section 3 - Game Engine Setup | |||
State Machine | 00:00:00 | ||
Asset Manager | 00:00:00 | ||
Input Manager | 00:00:00 | ||
Game Loop | 00:00:00 | ||
Section 4 - State-Screen Creation | |||
Splash State-Screen | 00:00:00 | ||
Main Menu State-Screen | 00:00:00 | ||
Game State-Screen | 00:00:00 | ||
Pause State-Screen | 00:00:00 | ||
Game Over State-Screen | 00:00:00 | ||
Section 5 - Game Logic | |||
Grid Part 1 - Initialisation | 00:00:00 | ||
Grid Part 2 - Placing A Piece | 00:00:00 | ||
Grid Part 3 - Check For Win Condition | 00:00:00 | ||
AI | 00:00:00 | ||
Show Game Over Screen | 00:00:00 | ||
Section 6 - Extras And Going Forward | |||
What To Do Next | 00:00:00 |