About This Courseadvanced
3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art.
Regardless of what field you are hoping to go into with 3d graphics, this is the place to start.
Here are some of the reasons:
- In the course we will use 3ds Max. Anyone can get access to this software for free (limited time), and it is one of the most widely used 3d packages used throughout all industries.
- This course is comprehensive, in that it covers all the major concepts of 3d. At the end you will be able to create your own graphics.
- We start slow, and from the absolute beginning, so don’t worry if you are new to this.
- This is a project based course. We won’t get too caught up in all the theory, but instead we will jump right in and start creating things.
- The projects include techniques that will be useful in various different disciplines, so regardless of what you are learning 3d for, there is something here for you.
- All course models and texture maps are available for download, so it is easy to stay caught up with the instructor.
- Many additional free resources will be available to enhance learning.
- Videos are high-quality. They are presented in full HD with crisp sound, and they also include keystroke overlays to help the student understand clearly.
- All default settings are used in 3ds Max, so the student screen will look just like the instructor screen — no surprises or secret shortcuts! This course is very easy to follow.
All these things, and many more, make this course the premiere place to learn 3d graphics. You will see that after taking this course and practice on projects, you will come to have a firm grasp of 3d graphics in 3ds Max. You will understand the theory behind 3d graphics as they apply to various different fields. You will also be able to navigate around in the software comfortably — a big achievement for such a powerful and complex software. Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.
More important notes about the class:
- This course will be continually updated with new content which will all be free to existing students.
- This course will stay up to date and add additional information continually to stay up with the latest software releases.
What are the requirements?
- You will need to be very familiar with computers and comfortable learning and navigating in a complex software program.
- You will also need a computer capable of running said program (MOST will work, but some might be slower than others). I will show you how/where to get the software and you will need to be able to install it and check your computer’s specs to make sure they’re fit for the job.
- It will also be helpful to you if you have access to photo editing software (i.e. Photoshop or similar). We will not use this extensively in the course, but we do use it some, and if you want to get serious about 3d graphics you will eventually need this. Knowing how to use photo editing software already will also be helpful, but is not entirely necessary. I demonstrate what to do, and I can also offer you additional resources to help you learn it.
- Other than that, feel free to come as a complete beginner to 3d graphics and 3ds Max.
What will I learn?
- Create their own models, materials and renderings in 3ds Max
- Use built in poly modelling tools to create photo real 3d models
- Create basic 3d models for video games
- Animate objects and cameras in 3ds Max
- Create a 3d project from beginning to end
- Navigate around 3ds Max UI comfortably
- Understand the concepts of 3d graphics and know how to apply them using 3ds Max
Who is the target audience?
- This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.
Our Promise to You
By the end of this course, you will have learned how to use the 3ds Max software for creating and rendering 3D models.
30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about the 3ds Max software.
Section 1 - Introduction
Promo Video And Course Overview
Download The Software
Link To All Resources For This Course
Section 2 - Jump In To 3d Graphics: The Basic Building Blocks
The Basic Building Blocks Of 3d And Their Applications
Standard Primitives: Create A Basic Model And Render It
More About What We Just Created
From Standard Primitives To Complex Effects: Applications And Careers In 3d
Section 3 - Navigate 3ds Max With Ease
Oh Snap! Get More Accurate With Object Snaps
Navigating 3ds Max Review
Section 4 - More About Modelling
Modelling Section Introduction
More Standard Primitives
Introduction To The Modifier Panel
Basic Polygon Modelling
More Polygon Modelling: Create A Complex Object From A Single Rectangle
Section 5 - The Modifier Panel In-Depth
Important Modifiers And Mastering The Modify Panel
Section 6 - Project No.1: Create A Basic Still Life
Project No.1: Still-Life Scene Creation Introduction
Refining Our Objects
Use Our Poly Modelling Techniques To Create The Table
Units And Scale: Make Sure Everything Is The Right Size
Create A Studio Backdrop For Our Scene
Rendering Our Scene: Lights, Camera, Action!
Section 7 - Let There Be Light
Introduction: Lighting In 3ds Max
Standard 3ds Max Lights
Section 8 - Cameras And Composition
Introduction To Cameras In 3ds Max
3ds Max Physical Camera Settings
Depth Of Field: Adding Interest And Realism To Our Scenes
Improving Our Scene Based On New Camera Settings
Camera Section Review
Section 9 - Creating Materials For Your Models
The Basics Of Different Types Of Materials – Mental Ray, ART, etc.
Introduction To Materials For 3d
Create Your Own Material And Apply It To An Object
Create A Brushed Metal Using Procedural Maps
Refraction: Create A Glass Material
Finishing Up Our Materials And Adding A Sub-Surface Scattering Effect
UVW Mapping Basics
Section 10 - Setting Up Your Rendering: Render Settings
Basic Render Settings In Mental Ray
Section 11 - Project No.2: Creating A High-Poly Desk Lamp
Importing A Reference Image For Your Modelling Project
Basic Poly Modelling Techniques
Poly Modelling Essentials: Edge Loops And Turbosmooth
More Poly Modelling: Continuing To Create Our Desk Lamp
Creating The Lamp Head With Poly Modelling
Finishing Up Our Desk Lamp
Section 12 - Project No.3: Create A Basic Game Model (Low Poly)
Creating A Basic Low-Polygon Game Object
UVW Unwrapping With 3ds Max Tools
Exporting UVW Maps To Photoshop
Applying Our UVW Unwrapped Textures To The Game Object
Section 13 - Advanced Modelling Techniques: Cloth, Physics, etc.
Introduction To Advanced Modelling In 3ds Max
Creating Cloth Objects With 3ds Max Cloth Modifier
Modelling Using Radial Symmetry
3ds Max Physics Simulations With Mass FX
Section 14 - Add Motion To Your Scene With Basic Animation Techniques
Pivots And Hierarchies: Essential Setup For Animating
Key Frame Animation In 3ds Max: The Basics
Animating Our Desk Lamp Project
The 3ds Max Curve Editor
Camera Animation Techniques
Section 15 - Project Completion: Putting It All Together
Completing Our Project – Section Introduction
Putting The Finishing Touches On Our Still Life Project
All Ready To Render
Post-Processing Your Image
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