About This Course
3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art.
Regardless of what field you are hoping to go into with 3d graphics, this is the place to start.
Here are some of the reasons:
- In the course we will use 3ds Max. Anyone can get access to this software for free (limited time), and it is one of the most widely used 3d packages used throughout all industries.
- This course is comprehensive, in that it covers all the major concepts of 3d. At the end you will be able to create your own graphics.
- We start slow, and from the absolute beginning, so don’t worry if you are new to this.
- This is a project based course. We won’t get too caught up in all the theory, but instead we will jump right in and start creating things.
- The projects include techniques that will be useful in various different disciplines, so regardless of what you are learning 3d for, there is something here for you.
- All course models and texture maps are available for download, so it is easy to stay caught up with the instructor.
- Many additional free resources will be available to enhance learning.
- Videos are high-quality. They are presented in full HD with crisp sound, and they also include keystroke overlays to help the student understand clearly.
- All default settings are used in 3ds Max, so the student screen will look just like the instructor screen — no surprises or secret shortcuts! This course is very easy to follow.
All these things, and many more, make this course the premiere place to learn 3d graphics. You will see that after taking this course and practice on projects, you will come to have a firm grasp of 3d graphics in 3ds Max. You will understand the theory behind 3d graphics as they apply to various different fields. You will also be able to navigate around in the software comfortably — a big achievement for such a powerful and complex software. Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.
More important notes about the class:
- This course will be continually updated with new content which will all be free to existing students.
- This course will stay up to date and add additional information continually to stay up with the latest software releases.
What are the requirements?
- You will need to be very familiar with computers and comfortable learning and navigating in a complex software program.
- You will also need a computer capable of running said program (MOST will work, but some might be slower than others). I will show you how/where to get the software and you will need to be able to install it and check your computer’s specs to make sure they’re fit for the job.
- It will also be helpful to you if you have access to photo editing software (i.e. Photoshop or similar). We will not use this extensively in the course, but we do use it some, and if you want to get serious about 3d graphics you will eventually need this. Knowing how to use photo editing software already will also be helpful, but is not entirely necessary. I demonstrate what to do, and I can also offer you additional resources to help you learn it.
- Other than that, feel free to come as a complete beginner to 3d graphics and 3ds Max.
What will I learn?
- Create their own models, materials and renderings in 3ds Max
- Use built in poly modelling tools to create photo real 3d models
- Create basic 3d models for video games
- Animate objects and cameras in 3ds Max
- Create a 3d project from beginning to end
- Navigate around 3ds Max UI comfortably
- Understand the concepts of 3d graphics and know how to apply them using 3ds Max
Who is the target audience?
- This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.
Our Promise to You
By the end of this course, you will have learned how to use the 3ds Max software for creating and rendering 3D models.
10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about the 3ds Max software.
|Section 1 - Introduction|
|Promo Video And Course Overview||00:00:00|
|Download The Software||00:00:00|
|Link To All Resources For This Course||00:00:00|
|Section 2 - Jump In To 3d Graphics: The Basic Building Blocks|
|The Basic Building Blocks Of 3d And Their Applications||00:00:00|
|Standard Primitives: Create A Basic Model And Render It||00:00:00|
|More About What We Just Created||00:00:00|
|From Standard Primitives To Complex Effects: Applications And Careers In 3d||00:00:00|
|Section 3 - Navigate 3ds Max With Ease|
|Oh Snap! Get More Accurate With Object Snaps||00:00:00|
|Navigating 3ds Max Review||00:00:00|
|Section 4 - More About Modelling|
|Modelling Section Introduction||00:00:00|
|More Standard Primitives||00:00:00|
|Introduction To The Modifier Panel||00:00:00|
|Basic Polygon Modelling||00:00:00|
|More Polygon Modelling: Create A Complex Object From A Single Rectangle||00:00:00|
|Section 5 - The Modifier Panel In-Depth|
|Important Modifiers And Mastering The Modify Panel||00:00:00|
|Section 6 - Project No.1: Create A Basic Still Life|
|Project No.1: Still-Life Scene Creation Introduction||00:00:00|
|Refining Our Objects||00:00:00|
|Use Our Poly Modelling Techniques To Create The Table||00:00:00|
|Units And Scale: Make Sure Everything Is The Right Size||00:00:00|
|Create A Studio Backdrop For Our Scene||00:00:00|
|Rendering Our Scene: Lights, Camera, Action!||00:00:00|
|Section 7 - Let There Be Light|
|Introduction: Lighting In 3ds Max||00:00:00|
|Standard 3ds Max Lights||00:00:00|
|Section 8 - Cameras And Composition|
|Introduction To Cameras In 3ds Max||00:00:00|
|3ds Max Physical Camera Settings||00:00:00|
|Depth Of Field: Adding Interest And Realism To Our Scenes||00:00:00|
|Improving Our Scene Based On New Camera Settings||00:00:00|
|Camera Section Review||00:00:00|
|Section 9 - Creating Materials For Your Models|
|The Basics Of Different Types Of Materials – Mental Ray, ART, etc.||00:00:00|
|Introduction To Materials For 3d||00:00:00|
|Create Your Own Material And Apply It To An Object||00:00:00|
|Create A Brushed Metal Using Procedural Maps||00:00:00|
|Refraction: Create A Glass Material||00:00:00|
|Finishing Up Our Materials And Adding A Sub-Surface Scattering Effect||00:00:00|
|UVW Mapping Basics||00:00:00|
|Section 10 - Setting Up Your Rendering: Render Settings|
|Basic Render Settings In Mental Ray||00:00:00|
|Section 11 - Project No.2: Creating A High-Poly Desk Lamp|
|Importing A Reference Image For Your Modelling Project||00:00:00|
|Basic Poly Modelling Techniques||00:00:00|
|Poly Modelling Essentials: Edge Loops And Turbosmooth||00:00:00|
|More Poly Modelling: Continuing To Create Our Desk Lamp||00:00:00|
|Creating The Lamp Head With Poly Modelling||00:00:00|
|Finishing Up Our Desk Lamp||00:00:00|
|Section 12 - Project No.3: Create A Basic Game Model (Low Poly)|
|Creating A Basic Low-Polygon Game Object||00:00:00|
|UVW Unwrapping With 3ds Max Tools||00:00:00|
|Exporting UVW Maps To Photoshop||00:00:00|
|Applying Our UVW Unwrapped Textures To The Game Object||00:00:00|
|Section 13 - Advanced Modelling Techniques: Cloth, Physics, etc.|
|Introduction To Advanced Modelling In 3ds Max||00:00:00|
|Creating Cloth Objects With 3ds Max Cloth Modifier||00:00:00|
|Modelling Using Radial Symmetry||00:00:00|
|3ds Max Physics Simulations With Mass FX||00:00:00|
|Section 14 - Add Motion To Your Scene With Basic Animation Techniques|
|Pivots And Hierarchies: Essential Setup For Animating||00:00:00|
|Key Frame Animation In 3ds Max: The Basics||00:00:00|
|Animating Our Desk Lamp Project||00:00:00|
|The 3ds Max Curve Editor||00:00:00|
|Camera Animation Techniques||00:00:00|
|Section 15 - Project Completion: Putting It All Together|
|Completing Our Project – Section Introduction||00:00:00|
|Putting The Finishing Touches On Our Still Life Project||00:00:00|
|All Ready To Render||00:00:00|
|Post-Processing Your Image||00:00:00|