3ds Max: Complete Intro To 3d Using 3ds Max

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This course is designed for those interested to learn the basics of 3d modeling and rendering with the 3ds Max software.

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About This Courseadvanced

3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art.

Regardless of what field you are hoping to go into with 3d graphics, this is the place to start.

Here are some of the reasons:

  • In the course we will use 3ds Max. Anyone can get access to this software for free (limited time), and it is one of the most widely used 3d packages used throughout all industries.
  • This course is comprehensive, in that it covers all the major concepts of 3d.  At the end you will be able to create your own graphics.
  • We start slow, and from the absolute beginning, so don’t worry if you are new to this.
  • This is a project based course.  We won’t get too caught up in all the theory, but instead we will jump right in and start creating things.
  • The projects include techniques that will be useful in various different disciplines, so regardless of what you are learning 3d for, there is something here for you.
  • All course models and texture maps are available for download, so it is easy to stay caught up with the instructor.
  • Many additional free resources will be available to enhance learning.
  • Videos are high-quality.  They are presented in full HD with crisp sound, and they also include keystroke overlays to help the student understand clearly.
  • All default settings are used in 3ds Max, so the student screen will look just like the instructor screen — no surprises or secret shortcuts!  This course is very easy to follow.

All these things, and many more, make this course the premiere place to learn 3d graphics. You will see that after taking this course and practice on projects, you will come to have a firm grasp of 3d graphics in 3ds Max.  You will understand the theory behind 3d graphics as they apply to various different fields.  You will also be able to navigate around in the software comfortably — a big achievement for such a powerful and complex software.  Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.

More important notes about the class:

  • This course will be continually updated with new content which will all be free to existing students.
  • This course will stay up to date and add additional information continually to stay up with the latest software releases.

What are the requirements?

  • You will need to be very familiar with computers and comfortable learning and navigating in a complex software program.
  • You will also need a computer capable of running said program (MOST will work, but some might be slower than others). I will show you how/where to get the software and you will need to be able to install it and check your computer’s specs to make sure they’re fit for the job.
  • It will also be helpful to you if you have access to photo editing software (i.e. Photoshop or similar). We will not use this extensively in the course, but we do use it some, and if you want to get serious about 3d graphics you will eventually need this. Knowing how to use photo editing software already will also be helpful, but is not entirely necessary. I demonstrate what to do, and I can also offer you additional resources to help you learn it.
  • Other than that, feel free to come as a complete beginner to 3d graphics and 3ds Max.

What will I learn?

  • Create their own models, materials and renderings in 3ds Max
  • Use built in poly modelling tools to create photo real 3d models
  • Create basic 3d models for video games
  • Animate objects and cameras in 3ds Max
  • Create a 3d project from beginning to end
  • Navigate around 3ds Max UI comfortably
  • Understand the concepts of 3d graphics and know how to apply them using 3ds Max

Who is the target audience?

  • This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.

Our Promise to You

By the end of this course, you will have learned how to use the 3ds Max software for creating and rendering 3D models.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about the 3ds Max software.

Course Curriculum

Course Sections

Promo Video And Course Overview

Course Introduction

Download The Software

Link To All Resources For This Course

The Basic Building Blocks Of 3d And Their Applications

Standard Primitives: Create A Basic Model And Render It

More About What We Just Created

From Standard Primitives To Complex Effects: Applications And Careers In 3d

UI Intro

Transforms

Oh Snap! Get More Accurate With Object Snaps

Scene Organization

Navigating 3ds Max Review

Modelling Section Introduction

Using Splines

More Standard Primitives

Introduction To The Modifier Panel

Basic Polygon Modelling

More Polygon Modelling: Create A Complex Object From A Single Rectangle

Important Modifiers And Mastering The Modify Panel

Project No.1: Still-Life Scene Creation Introduction

Refining Our Objects

Use Our Poly Modelling Techniques To Create The Table

Units And Scale: Make Sure Everything Is The Right Size

Create A Studio Backdrop For Our Scene

Rendering Our Scene: Lights, Camera, Action!

Introduction: Lighting In 3ds Max

Standard 3ds Max Lights

Area Lights

Photometric Lights

Introduction To Cameras In 3ds Max

Photography Basics

3ds Max Physical Camera Settings

Depth Of Field: Adding Interest And Realism To Our Scenes

Improving Our Scene Based On New Camera Settings

Camera Section Review

The Basics Of Different Types Of Materials – Mental Ray, ART, etc.

Introduction To Materials For 3d

Create Your Own Material And Apply It To An Object

Create A Brushed Metal Using Procedural Maps

Refraction: Create A Glass Material

Finishing Up Our Materials And Adding A Sub-Surface Scattering Effect

UVW Mapping Basics

Basic Render Settings In Mental Ray

Importing A Reference Image For Your Modelling Project

Basic Poly Modelling Techniques

Poly Modelling Essentials: Edge Loops And Turbosmooth

More Poly Modelling: Continuing To Create Our Desk Lamp

Creating The Lamp Head With Poly Modelling

Finishing Up Our Desk Lamp

Creating A Basic Low-Polygon Game Object

UVW Unwrapping With 3ds Max Tools

Exporting UVW Maps To Photoshop

Applying Our UVW Unwrapped Textures To The Game Object

Introduction To Advanced Modelling In 3ds Max

Creating Cloth Objects With 3ds Max Cloth Modifier

Modelling Using Radial Symmetry

3ds Max Physics Simulations With Mass FX

Animation Introduction

Pivots And Hierarchies: Essential Setup For Animating

Key Frame Animation In 3ds Max: The Basics

Animating Our Desk Lamp Project

The 3ds Max Curve Editor

Camera Animation Techniques

Completing Our Project – Section Introduction

Putting The Finishing Touches On Our Still Life Project

All Ready To Render

Post-Processing Your Image

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