About This Course

Welcome to this new 3D Tudor course, my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience thirty hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.

What you’ll learn

  • Following through a complete guide on creating a 3D model of a medieval catapult
  • Using Blender 2.8 and understand its interface
  • Complete guide on marking seams and texture resolutions
  • UV mapping and UV unwrapping your model
  • Applying hard and soft edges
  • Explore and have fun with texturing and material creation
  • Creating a fire and smoke shader within Blender
  • Create a full armature from scratch
  • Complete guide to animate your 3D model
  • Thorough work through of a working fire simulation
  • Learn how to use the powerful Blender 2.8 video editor

Are there any course requirements or prerequisites?

  • Blender 2.76 and above, free to download via the official Blender website
  • A basic working knowledge of the Blender UI

Who this course is for:

  • Beginners to Blender or 3D modelling up to all levels of 3D artists

Our Promise to You

By the end of this course, you will have learned the many uses of Blender 2.8 and understand its interface.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about Blender 2.8 model texture animation and simulation.

Course Curriculum

Section 1 - Introduction
Introduction 00:00:00
Section 2 - Modeling The Catapult
Creating The Catapult Base Wood 00:00:00
Creating The Catapult Wheels 00:00:00
Creating The Wheel Turners And Retopologising 00:00:00
Finishing The Wheels And Adding Details 00:00:00
Creating The Hand Turner 00:00:00
Creating The Gear And Pulley System 00:00:00
Creating The Rope And Supports 00:00:00
Creating The Swing Arm Joint 00:00:00
Creating The Swing Middle 00:00:00
Creating The Chain And Bucket 00:00:00
Testing The Swing Arm And Creating The Rocks 00:00:00
Creating The Catapult Bucket And Starting The Arm 00:00:00
Strengthening The Arm 00:00:00
Creating The Catapult Cross Section 00:00:00
Creating The Hot Coals And Ballistic 00:00:00
Section 3 - Marking Seams And UV Unwrapping
Marking Seams And UV Unwrapping – Part One 00:00:00
Marking Seams And UV Unwrapping – Part Two 00:00:00
Marking Seams And UV Unwrapping – Part Three 00:00:00
Marking Seams And UV Unwrapping – Part Four 00:00:00
Section 4 - Adding And Modifying Materials
Adding And Modifying Materials – Part One 00:00:00
Adding And Modifying Materials – Part Two 00:00:00
Adding And Modifying Materials – Part Three 00:00:00
Adding And Modifying Materials – Part Four 00:00:00
Section 5 - Working With HDRIs And Flooring
Creating The Base And Importing Our First HDRI 00:00:00
Section 6 - Finalizing The Build
Creating The Rope And Finalizing The Build 00:00:00
Section 7 - Building And Weighting The Armature
Creating The Armature 00:00:00
Weighting The Armature 00:00:00
Section 8 - Animating The Catapult
Animating The Catapult – Part One 00:00:00
Animating The Catapult – Part Two 00:00:00
Section 9 - Creating The Fire And Smoke Simulation
Creating The Fire Simulation – Part One 00:00:00
Creating The Fire Simulation – Part Two 00:00:00
Creating The Fire Material 00:00:00
Section 10 - Rendering Out The Animation In Blender 2.8
Rendering The Animation 00:00:00
Section 11 - Blender 2.8 Video Editing
Final Lesson Rendering The Animation To Film 00:00:00
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