About This Course
Welcome to this new 3D Tudor course, my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience thirty hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.
What you’ll learn
- Following through a complete guide on creating a 3D model of a medieval catapult
- Using Blender 2.8 and understand its interface
- Complete guide on marking seams and texture resolutions
- UV mapping and UV unwrapping your model
- Applying hard and soft edges
- Explore and have fun with texturing and material creation
- Creating a fire and smoke shader within Blender
- Create a full armature from scratch
- Complete guide to animate your 3D model
- Thorough work through of a working fire simulation
- Learn how to use the powerful Blender 2.8 video editor
Are there any course requirements or prerequisites?
- Blender 2.76 and above, free to download via the official Blender website
- A basic working knowledge of the Blender UI
Who this course is for:
- Beginners to Blender or 3D modelling up to all levels of 3D artists
Our Promise to You
By the end of this course, you will have learned the many uses of Blender 2.8 and understand its interface.
30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
Get started today and learn more about Blender 2.8 model texture animation and simulation.
Course Curriculum
Section 1 - Introduction | |||
Introduction | 00:00:00 | ||
Section 2 - Modeling The Catapult | |||
Creating The Catapult Base Wood | 00:00:00 | ||
Creating The Catapult Wheels | 00:00:00 | ||
Creating The Wheel Turners And Retopologising | 00:00:00 | ||
Finishing The Wheels And Adding Details | 00:00:00 | ||
Creating The Hand Turner | 00:00:00 | ||
Creating The Gear And Pulley System | 00:00:00 | ||
Creating The Rope And Supports | 00:00:00 | ||
Creating The Swing Arm Joint | 00:00:00 | ||
Creating The Swing Middle | 00:00:00 | ||
Creating The Chain And Bucket | 00:00:00 | ||
Testing The Swing Arm And Creating The Rocks | 00:00:00 | ||
Creating The Catapult Bucket And Starting The Arm | 00:00:00 | ||
Strengthening The Arm | 00:00:00 | ||
Creating The Catapult Cross Section | 00:00:00 | ||
Creating The Hot Coals And Ballistic | 00:00:00 | ||
Section 3 - Marking Seams And UV Unwrapping | |||
Marking Seams And UV Unwrapping – Part One | 00:00:00 | ||
Marking Seams And UV Unwrapping – Part Two | 00:00:00 | ||
Marking Seams And UV Unwrapping – Part Three | 00:00:00 | ||
Marking Seams And UV Unwrapping – Part Four | 00:00:00 | ||
Section 4 - Adding And Modifying Materials | |||
Adding And Modifying Materials – Part One | 00:00:00 | ||
Adding And Modifying Materials – Part Two | 00:00:00 | ||
Adding And Modifying Materials – Part Three | 00:00:00 | ||
Adding And Modifying Materials – Part Four | 00:00:00 | ||
Section 5 - Working With HDRIs And Flooring | |||
Creating The Base And Importing Our First HDRI | 00:00:00 | ||
Section 6 - Finalizing The Build | |||
Creating The Rope And Finalizing The Build | 00:00:00 | ||
Section 7 - Building And Weighting The Armature | |||
Creating The Armature | 00:00:00 | ||
Weighting The Armature | 00:00:00 | ||
Section 8 - Animating The Catapult | |||
Animating The Catapult – Part One | 00:00:00 | ||
Animating The Catapult – Part Two | 00:00:00 | ||
Section 9 - Creating The Fire And Smoke Simulation | |||
Creating The Fire Simulation – Part One | 00:00:00 | ||
Creating The Fire Simulation – Part Two | 00:00:00 | ||
Creating The Fire Material | 00:00:00 | ||
Section 10 - Rendering Out The Animation In Blender 2.8 | |||
Rendering The Animation | 00:00:00 | ||
Section 11 - Blender 2.8 Video Editing | |||
Final Lesson Rendering The Animation To Film | 00:00:00 |