Blender 2.8 Model Texture Animation And Simulation Full Guide

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This course is designed for those interested to learn the basics of Blender 2.8 and understand its interface, how to make realistic models to a real-world scale, know the complete guide to animate your 3D model as well as how to use the powerful Blender 2.8 video editor.

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About This Coursebeginner

Welcome to this new 3D Tudor course, my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience thirty hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.

What you’ll learn

  • Following through a complete guide on creating a 3D model of a medieval catapult
  • Using Blender 2.8 and understand its interface
  • Complete guide on marking seams and texture resolutions
  • UV mapping and UV unwrapping your model
  • Applying hard and soft edges
  • Explore and have fun with texturing and material creation
  • Creating a fire and smoke shader within Blender
  • Create a full armature from scratch
  • Complete guide to animate your 3D model
  • Thorough work through of a working fire simulation
  • Learn how to use the powerful Blender 2.8 video editor

Are there any course requirements or prerequisites?

  • Blender 2.76 and above, free to download via the official Blender website
  • A basic working knowledge of the Blender UI

Who this course is for:

  • Beginners to Blender or 3D modelling up to all levels of 3D artists

Our Promise to You

By the end of this course, you will have learned the many uses of Blender 2.8 and understand its interface.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about Blender 2.8 model texture animation and simulation.

Course Curriculum

Course Sections

Introduction

Creating The Catapult Base Wood

Creating The Catapult Wheels

Creating The Wheel Turners And Retopologising

Finishing The Wheels And Adding Details

Creating The Hand Turner

Creating The Gear And Pulley System

Creating The Rope And Supports

Creating The Swing Arm Joint

Creating The Swing Middle

Creating The Chain And Bucket

Testing The Swing Arm And Creating The Rocks

Creating The Catapult Bucket And Starting The Arm

Strengthening The Arm

Creating The Catapult Cross Section

Creating The Hot Coals And Ballistic

Marking Seams And UV Unwrapping – Part One

Marking Seams And UV Unwrapping – Part Two

Marking Seams And UV Unwrapping – Part Three

Marking Seams And UV Unwrapping – Part Four

Adding And Modifying Materials – Part One

Adding And Modifying Materials – Part Two

Adding And Modifying Materials – Part Three

Adding And Modifying Materials – Part Four

Creating The Base And Importing Our First HDRI

Creating The Rope And Finalizing The Build

Creating The Armature

Weighting The Armature

Animating The Catapult – Part One

Animating The Catapult – Part Two

Creating The Fire Simulation – Part One

Creating The Fire Simulation – Part Two

Creating The Fire Material

Rendering The Animation

Final Lesson Rendering The Animation To Film

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