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Flappy Bird Clone: Complete, Simple And Fast Multimedia Library Game Course
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16 STUDENTS
5h 28m

This course is designed for those interested to learn the basics of Simple and Fast Multimedia Library, how to use its interface to develop games, and the fundamentals of game programming, mechanics, and logic.

Read more.
Course Skill Level
Beginner
Time Estimate
5h 28m

Instructor

I am CEO of Sonar Systems which is the world leader in educational material.

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About This Course

Who this course is for:

  • Developers looking to learn Simple and Fast Multimedia Library
  • Game developers
  • Budding game developers
  • Fans of Flappy Bird
  • Anyone who loves video games and relish the prospect of making a game

What you’ll learn: 

  • Simple and Fast Multimedia Library game programming
  • Game programming
  • Video game logic
  • Game mechanics

Simple and Fast Multimedia Library is one of the easiest game frameworks in the world. It provides a simple interface to the various components of your personal computer, to ease the development of games and multimedia applications.

You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish. 

To summarise, this is what you get:

  • Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
  • Free helpful support when you have questions or get stuck.
  • Multiple coding challenges to practice your new skills, solutions included.

Our Promise to You

By the end of this course, you will have learned how to clone the game Flappy Bird.

 10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

 Get started today and learn more about the principles behind game development and cloning.

Course Curriculum

Section 1 - Introduction
Introduction 00:00:00
Section 2 - Project Creation And Setup
Setup Project – Windows 00:00:00
Setup Project – Mac OS X 00:00:00
Section 3 - Game Engine Setup
State Machine 00:00:00
Asset Manager 00:00:00
Input Manager 00:00:00
Game Loop 00:00:00
Section 4 - State Creation
Splash State 00:00:00
Main Menu State 00:00:00
Game State 00:00:00
Game Over State 00:00:00
Section 5 - Game Logic
Pipe Class Setup 00:00:00
Spawn Moving Pipes 00:00:00
Automatically Spawning Pipes And Deleting Them 00:00:00
Create Moving Ground 00:00:00
Randomise Pipe Y Position 00:00:00
Bird Class Setup 00:00:00
Animating The Bird 00:00:00
Fly Bird Fly 00:00:00
Rotate Bird 00:00:00
Collision With The Ground And Game State System 00:00:00
Collision With The Pipes 00:00:00
Flash Screen White Upon Death 00:00:00
Scoring System 00:00:00
Displaying The Score 00:00:00
Section 6 - Game Over
Setup 00:00:00
Display Score 00:00:00
Saving High Score 00:00:00
Medals 00:00:00
Section 7 - Extras
Sound Effects 00:00:00
Hide Console On Windows 00:00:00
Distributing Your Game On Windows 00:00:00
Extras 00:00:00
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