This course is designed for those interested in learning how to build games in the Unreal Engine.
Read more.Instructor
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev
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Who this course is for:
- Those who want to create games
- Developers
- Programmers
What you’ll learn:Â
- Learn how to code
- Discover a new and important skill
- Create different games using the Unreal Engine
Requirements:Â
- No prior knowledge is required to take this course
Software version used in the course:Â
- Unreal Engine 4
John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real-world examples.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio. We feel that project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Our Promise to You
By the end of this course, you will have a clear understanding of how to build games in the Unreal Engine 4.
30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.
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Course Curriculum
Section 1 - Shooter | |||
Shooter – Part 1 | 00:00:00 | ||
Shooter – Part 2 | 00:00:00 | ||
Shooter – Part 3 | 00:00:00 | ||
Shooter – Part 4 | 00:00:00 | ||
Shooter – Part 5 | 00:00:00 | ||
Section 2 - Platform Switcher | |||
Platform Switcher – Part 1 | 00:00:00 | ||
Platform Switcher – Part 2 | 00:00:00 | ||
Platform Switcher – Part 3 | 00:00:00 | ||
Platform Switcher – Part 4 | 00:00:00 | ||
Section 3 - FPS Shooter | |||
FPS Shooter – Part 1 | 00:00:00 | ||
FPS Shooter – Part 2 | 00:00:00 | ||
FPS Shooter – Part 3 | 00:00:00 | ||
Section 4 - Turret | |||
Turret – Part 1 | 00:00:00 | ||
Turret – Part 2 | 00:00:00 | ||
Turret – Part 3 | 00:00:00 | ||
Turret – Part 4 | 00:00:00 | ||
Section 5 - Runner Switcher | |||
Runner Switcher – Part 1 | 00:00:00 | ||
Runner Switcher – Part 2 | 00:00:00 | ||
Runner Switcher – Part 3 | 00:00:00 | ||
Runner Switcher – Part 4 | 00:00:00 | ||
Section 6 - Overview | |||
Overview – Part 1 | 00:00:00 | ||
Overview – Part 2 | 00:00:00 | ||
Overview – Part 3 | 00:00:00 |