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Make An Angry Birds Clone In Unity 2017.1.0f3: Complete 2D Puzzle Game
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27 STUDENTS
11h 39m

This course is designed for those interested to learn how to make a 2D puzzle game with Unity, and create 2D art game assets.

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Course Skill Level
Beginner
Time Estimate
11h 39m

Instructor

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day, John has 40 commercial games that he has contributed to. Sev

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About This Course

Who is the target audience?

  • Complete beginners
  • People who want to make games

What will I learn?

  • Build an Angry Birds clone game in Unity®
  • Create artwork in Illustrator
  • Code in C#
  • Integrate art into Unity®

What are the requirements?

  • Unity® 2017 1 0f 3 (for game set-up and coding)
  • Illustrator or a free program like Gimp (to make 2D art)
  • This course was recorded on a Mac computer, but you can use a PC

Let’s make a casual puzzle game! Do you love Angry Birds? You can make your own game inspired by it!

After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. This course will explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.

We will take you through the process of coding a game in Unity® from scratch and  teach you how to create all the artistic elements for the game with Illustrator to make original 2D art. 

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Our Promise to You

By the end of this course, you will have learned how to make a 2D puzzle game using Unity.

10 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked.

Get started today and learn more about making an Angry Birds clone game with Unity.

Course Curriculum

Section 1 - Introduction To The Course
Introduction To The Course 00:00:00
Section 2 - Introduction To Illustrator
Introduction 00:00:00
New file And Navigation 00:00:00
General Directions 00:00:00
Pen Tool 00:00:00
Line Segments 00:00:00
Shape Tools 00:00:00
Color Filling 00:00:00
Paintbrushes 00:00:00
Pencil Tools 00:00:00
Rotation And Reflection 00:00:00
Scale Tools 00:00:00
Width Tool 00:00:00
Shape Builder Part 1 00:00:00
Shape Builder Part 2 00:00:00
Shape Builder Part 3 00:00:00
Free Transform 00:00:00
Perspective Tool 00:00:00
Mesh Tool 00:00:00
Gradient Tool 00:00:00
Symbol Sprayer 00:00:00
Graphing Tools 00:00:00
Layers 00:00:00
Illustrator Fun Part 1 00:00:00
Illustrator Fun Part 2 00:00:00
Illustrator Fun Part 3 00:00:00
Section 3 - Creating The Art Assets: Illustrator Projects
Drawing Angry Bird 00:00:00
Painting The Bird 00:00:00
Bird Shape Edit 00:00:00
Making The Box 00:00:00
Making The Logs 00:00:00
Making The Slingshot 00:00:00
Enemy Characters 00:00:00
Exporting And Renaming Assets 00:00:00
Section 4 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 5 - Introduction To Unity: Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 6 - Introduction To Unity: Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Cameras 00:00:00
Section 7 - Introduction To Unity: Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effect 00:00:00
Adding Explosion Effects 00:00:00
Section 8 - Creating The Game: Unity Projects
Project Set Up 00:00:00
Activating Physics 00:00:00
Preparing To Launch 00:00:00
Launching Logic 00:00:00
Dragging Feedback 00:00:00
Smoothing The Launch 00:00:00
Enemy Characters 00:00:00
Physics Materials 00:00:00
Obstacles 00:00:00
Prefabs 00:00:00
Targets 00:00:00
Dynamically Adding A Bird 00:00:00
Events 00:00:00
Interface 00:00:00
Multiple Birds 00:00:00
Win And Lose 00:00:00
Scoring Logic 00:00:00
Level Design 00:00:00
Bird Airtime Adjustments 00:00:00
Slingshot 00:00:00
Sound Effects 00:00:00
Challenge Time 00:00:00
Section 9 - Resources
Source Files 00:00:00
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