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About This Course

Who is the target audience?

  • Complete beginners
  • People who want to make games

What will I learn?

  • Build an Endless Flyer game in Unity®
  • Learn the fundamentals of game design
  • Create artwork in Photoshop
  • Code in C#
  • Integrate art into Unity®

What are the requirements?

  • Unity® 2017.1.0f3 (for game set-up and coding)
  • Photoshop CC 2017 or a free program like Gimp (to make 2D art)
  • This course was recorded on a Mac computer, but you can use a PC

Let’s make an Endless Flyer game! Join us step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game from scratch.

Do you love Flappy Bird? You can make your own game inspired by it!

After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. This course will explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.

You will learn the process of coding a game in Unity® from scratch, how to create all the artistic elements you will need to complete the game with Photoshop to make original 2D art. The final section will teach you how to integrate the art to the game in Unity®.

The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.

This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Our Promise to You

By the end of this course, you will have learned how to build a 2D endless flyer game in C# using Unity.

30 Day Money Back Guarantee. If you are unsatisfied for any reason, simply contact us and we’ll give you a full refund. No questions asked. 

Get started today and learn more about building a 2D Flappy Bird game with Unity.

Course Curriculum

Section 1 - Introduction To The Course
Introduction 00:00:00
Section 2 - Introduction To Unity
Introduction 00:00:00
Unity Editor 00:00:00
Moving A Cube 00:00:00
Materials 00:00:00
Lights 00:00:00
Particle System 00:00:00
Applying Physics 00:00:00
Asset Store 00:00:00
Section 3 - Introduction To Unity: Coding
Introduction 00:00:00
Variables 00:00:00
Methods 00:00:00
If Blocks 00:00:00
Loops 00:00:00
Section 4 - Introduction To Unity: Inputs
Introduction 00:00:00
Key Presses 00:00:00
Moving A Player 00:00:00
Jumping 00:00:00
Moving Forward 00:00:00
Cycling Cameras 00:00:00
Section 5 - Introduction To Unity: Prefabs
Introduction 00:00:00
Introduction To Prefabs 00:00:00
Random Angles 00:00:00
Explosion Effects 00:00:00
Adding Explosion Effects 00:00:00
Section 6 - Creating The Game: Unity Projects
Project Set Up 00:00:00
Player Structure 00:00:00
Player Movement 00:00:00
Camera Follow 00:00:00
Screen Limits 00:00:00
Creating An Obstacle 00:00:00
Instantiating Obstacles 00:00:00
Obstacle Positioning 00:00:00
Infinite Game 00:00:00
Interface 00:00:00
Score Areas 00:00:00
Score Events 00:00:00
Canvas Concerns 00:00:00
Game Over 00:00:00
Small Gameplay Adjustments 00:00:00
Section 7 - Introduction To Photoshop
Opening New File 00:00:00
Navigation Controls 00:00:00
Basic Tools Rundown 00:00:00
Basic Tools Usages 00:00:00
Basic Secondary Tools 00:00:00
Basic Layers 00:00:00
Painting Sample 00:00:00
Adjustment Layers: Part 1 00:00:00
Adjustment Layers: Part 2 00:00:00
Adjustment Layers: Part 3 00:00:00
Transform Tool 00:00:00
Transform Tool (Cont’d) 00:00:00
Color Range Select 00:00:00
Image Settings 00:00:00
Image Adjustment 00:00:00
Photoshop Fun 00:00:00
Photoshop Fun (Cont’d) 00:00:00
Ruler Usage 00:00:00
Section 8 - Creating The Art Assets: Photoshop Projects
Pixel Setup 00:00:00
Pipe Asset 00:00:00
Creating The Floor 00:00:00
Background Clouds 00:00:00
Background Buildings 00:00:00
Creating Flappy 00:00:00
Background Sky 00:00:00
Exporting Art 00:00:00
Section 9 - Finishing The Game: Unity Projects
Integrating Fonts 00:00:00
Background And SFX 00:00:00
Adding Pipes 00:00:00
Adding The Background 00:00:00
Foreground Parallax 00:00:00
Size Adjustments 00:00:00
Remaining Layers 00:00:00
Flapping Animation 00:00:00
Changing Skins 00:00:00
Creating Buttons 00:00:00
Adjusting Game flow 00:00:00
Rotating The Player 00:00:00
Challenge Time 00:00:00
Section 10 - Resources
Source Files 00:00:00
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